LeviLamina
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TheEndLightTextureImageBuilder.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/ptexture/BaseLightTextureImageBuilder.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseLightData;
11namespace mce { struct Image; }
12// clang-format on
13
14class TheEndLightTextureImageBuilder : public ::BaseLightTextureImageBuilder {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual bool buildImage(
19 ::BaseLightData const& lightData,
20 ::mce::Image* targetImage,
21 uint imageLength,
22 float a,
23 float ambientBoost,
24 bool clampToMinimum
25 ) /*override*/;
26
27 virtual ~TheEndLightTextureImageBuilder() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI bool $buildImage(
34 ::BaseLightData const& lightData,
35 ::mce::Image* targetImage,
36 uint imageLength,
37 float a,
38 float ambientBoost,
39 bool clampToMinimum
40 );
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCNAPI static void** $vftable();
47 // NOLINTEND
48};
Definition TheEndLightTextureImageBuilder.h:5
MCAPI bool $buildImage(::BaseLightData const &lightData, ::mce::Image *targetImage, uint imageLength, float a, float ambientBoost, bool clampToMinimum)
static MCAPI void ** $vftable()