3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/Direction.h"
8#include "mc/world/level/block/BlockLegacy.h"
22namespace BlockEvents {
class BlockPlaceEvent; }
23namespace BlockEvents {
class BlockQueuedTickEvent; }
36 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
39 virtual bool isInteractiveBlock()
const ;
42 virtual bool isSignalSource()
const ;
45 virtual bool isLeverBlock()
const ;
48 virtual bool canSpawnOn(
::Actor*)
const ;
57 virtual ::Block
const&
58 getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
const
90 virtual void _addHardCodedBlockComponents(
::Experiments const&) ;
122 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
124 MCFOLD
bool $isInteractiveBlock()
const;
126 MCFOLD
bool $isSignalSource()
const;
128 MCFOLD
bool $isLeverBlock()
const;
130 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
137 $getPlacementBlock(
::Actor const& by,
::BlockPos const& pos, uchar face,
::Vec3 const& clickPos,
int itemValue)
157 MCAPI
void $_addHardCodedBlockComponents(
::Experiments const&);
165 MCAPI
static void** $vftable();
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockSource.h:67
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition LeverBlock.h:26
Definition optional_ref.h:10