LeviLamina
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LeverBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Player;
20class Vec3;
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
25class LeverBlock : public ::BlockType {
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const&,
34 ) const /*override*/;
35
36 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
37
38 virtual bool isInteractiveBlock() const /*override*/;
39
40 virtual bool isLeverBlock() const /*override*/;
41
42 virtual bool canSpawnOn(::Actor*) const /*override*/;
43
44 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
45
46 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
47
48 virtual ::Block const&
49 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
50 /*override*/;
51
52 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
53 /*override*/;
54
55 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
56
57 virtual bool isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const
58 /*override*/;
59
60 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
61
62 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
63
64 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
65
66 virtual ~LeverBlock() /*override*/ = default;
67 // NOLINTEND
68
69public:
70 // member functions
71 // NOLINTBEGIN
72 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
73
74 MCAPI void toggle(::BlockSource& region, ::BlockPos const& pos, ::Player* player) const;
75
76 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
77 // NOLINTEND
78
79public:
80 // virtual function thunks
81 // NOLINTBEGIN
82 MCFOLD ::AABB $getCollisionShape(
83 ::Block const&,
85 ::BlockPos const&,
87 ) const;
88
89 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
90
91 MCFOLD bool $isInteractiveBlock() const;
92
93 MCFOLD bool $isLeverBlock() const;
94
95 MCFOLD bool $canSpawnOn(::Actor*) const;
96
97 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
98
99 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
100
101 MCAPI ::Block const& $getPlacementBlock(
102 ::Actor const& by,
103 ::BlockPos const& pos,
104 uchar face,
105 ::Vec3 const& clickPos,
106 int itemValue
107 ) const;
108
109 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
110
111 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
112
113 MCAPI bool $isAttachedTo(::BlockSource& region, ::BlockPos const& pos, ::BlockPos& outAttachedTo) const;
114
115 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
116
117 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
118
119 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
120
121
122 // NOLINTEND
123
124public:
125 // vftables
126 // NOLINTBEGIN
127 MCAPI static void** $vftable();
128 // NOLINTEND
129};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition LeverBlock.h:25
Definition Player.h:125
Definition Vec3.h:10
Definition optional_ref.h:10