LeviLamina
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PlayerDeathManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/IPlayerDeathManagerProxy.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11struct ActorUniqueID;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~PlayerDeathManagerProxy() /*override*/ = default;
32
33 // vIndex: 1
34 virtual ::Actor* fetchActor(::ActorUniqueID actorUniqueID) const /*override*/;
35
36 // vIndex: 2
37 virtual bool shouldShowDeathMessages() const /*override*/;
38
39 // vIndex: 3
40 virtual void onWorldOwnerHasDied() /*override*/;
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI ::Actor* $fetchActor(::ActorUniqueID actorUniqueID) const;
53
54 MCAPI bool $shouldShowDeathMessages() const;
55
56 MCAPI void $onWorldOwnerHasDied();
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCAPI static void** $vftable();
63 // NOLINTEND
64};
Definition Actor.h:104
Definition IPlayerDeathManagerProxy.h:11
Definition PlayerDeathManagerProxy.h:14
Definition ActorUniqueID.h:5
Definition Alias.h:14