LeviLamina
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PlayerDeathManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/world/actor/player/IPlayerDeathManagerProxy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class ServerLevel;
13struct ActorUniqueID;
14// clang-format on
15
16class PlayerDeathManagerProxy : public ::IPlayerDeathManagerProxy {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ServerLevel>> mServerLevel;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 PlayerDeathManagerProxy();
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ~PlayerDeathManagerProxy() /*override*/ = default;
31
32 virtual ::Actor* fetchActor(::ActorUniqueID actorUniqueID) const /*override*/;
33
34 virtual bool shouldShowDeathMessages() const /*override*/;
35
36 virtual void onWorldOwnerHasDied() /*override*/;
37 // NOLINTEND
38
39public:
40 // member functions
41 // NOLINTBEGIN
42 MCAPI explicit PlayerDeathManagerProxy(::ServerLevel& serverLevel);
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor(::ServerLevel& serverLevel);
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI ::Actor* $fetchActor(::ActorUniqueID actorUniqueID) const;
55
56 MCAPI bool $shouldShowDeathMessages() const;
57
58 MCAPI void $onWorldOwnerHasDied();
59
60
61 // NOLINTEND
62
63public:
64 // vftables
65 // NOLINTBEGIN
66 MCAPI static void** $vftable();
67 // NOLINTEND
68};
Definition Actor.h:125
Definition IPlayerDeathManagerProxy.h:11
Definition ServerLevel.h:59
Definition ActorUniqueID.h:10