LeviLamina
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PlayerDeathManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/world/actor/player/IPlayerDeathManagerProxy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class ServerLevel;
13struct ActorUniqueID;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ServerLevel>> mServerLevel;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ~PlayerDeathManagerProxy() /*override*/ = default;
27
28 virtual ::Actor* fetchActor(::ActorUniqueID actorUniqueID) const /*override*/;
29
30 virtual bool shouldShowDeathMessages() const /*override*/;
31
32 virtual void onWorldOwnerHasDied() /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI ::Actor* $fetchActor(::ActorUniqueID actorUniqueID) const;
39
40 MCAPI bool $shouldShowDeathMessages() const;
41
42 MCAPI void $onWorldOwnerHasDied();
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCAPI static void** $vftable();
51 // NOLINTEND
52};
Definition Actor.h:105
Definition IPlayerDeathManagerProxy.h:11
Definition PlayerDeathManagerProxy.h:16
Definition ServerLevel.h:50
Definition ActorUniqueID.h:5