LeviLamina
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PlayerDeathManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/IPlayerDeathManagerProxy.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11struct ActorUniqueID;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 0
31 virtual ~PlayerDeathManagerProxy() /*override*/ = default;
32
33 // vIndex: 1
34 virtual ::Actor* fetchActor(::ActorUniqueID actorUniqueID) const /*override*/;
35
36 // vIndex: 2
37 virtual bool shouldShowDeathMessages() const /*override*/;
38
39 // vIndex: 3
40 virtual void onWorldOwnerHasDied() /*override*/;
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCNAPI ::Actor* $fetchActor(::ActorUniqueID actorUniqueID) const;
47
48 MCNAPI bool $shouldShowDeathMessages() const;
49
50 MCNAPI void $onWorldOwnerHasDied();
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCNAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:103
Definition IPlayerDeathManagerProxy.h:11
Definition PlayerDeathManagerProxy.h:14
MCAPI void $onWorldOwnerHasDied()
static MCAPI void ** $vftable()
MCAPI::Actor * $fetchActor(::ActorUniqueID actorUniqueID) const
MCAPI bool $shouldShowDeathMessages() const
Definition ActorUniqueID.h:5
Definition Alias.h:14