LeviLamina
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PlayerDeathManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/world/actor/player/IPlayerDeathManagerProxy.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class ServerLevel;
13struct ActorUniqueID;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ServerLevel>> mServerLevel;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 // vIndex: 0
27 virtual ~PlayerDeathManagerProxy() /*override*/ = default;
28
29 // vIndex: 1
30 virtual ::Actor* fetchActor(::ActorUniqueID actorUniqueID) const /*override*/;
31
32 // vIndex: 2
33 virtual bool shouldShowDeathMessages() const /*override*/;
34
35 // vIndex: 3
36 virtual void onWorldOwnerHasDied() /*override*/;
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI ::Actor* $fetchActor(::ActorUniqueID actorUniqueID) const;
43
44 MCAPI bool $shouldShowDeathMessages() const;
45
46 MCAPI void $onWorldOwnerHasDied();
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
Definition Actor.h:102
Definition IPlayerDeathManagerProxy.h:11
Definition PlayerDeathManagerProxy.h:16
static MCAPI void ** $vftable()
Definition ServerLevel.h:62
Definition ActorUniqueID.h:5