◆ fetchActor()
virtual::Actor * PlayerDeathManagerProxy::fetchActor |
( |
::ActorUniqueID | actorUniqueID | ) |
const |
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virtual |
◆ shouldShowDeathMessages()
virtual bool PlayerDeathManagerProxy::shouldShowDeathMessages |
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const |
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virtual |
◆ onWorldOwnerHasDied()
virtual void PlayerDeathManagerProxy::onWorldOwnerHasDied |
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virtual |
◆ $fetchActor()
MCAPI::Actor * PlayerDeathManagerProxy::$fetchActor |
( |
::ActorUniqueID | actorUniqueID | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $shouldShowDeathMessages()
MCAPI bool PlayerDeathManagerProxy::$shouldShowDeathMessages |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $onWorldOwnerHasDied()
MCAPI void PlayerDeathManagerProxy::$onWorldOwnerHasDied |
( |
| ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** PlayerDeathManagerProxy::$vftable |
( |
| ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: