LeviLamina
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DispensableItemUtils.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/item/EquipmentSlot.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
BlockSource
;
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class
Container
;
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class
Level
;
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// clang-format on
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namespace
DispensableItemUtils {
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// functions
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// NOLINTBEGIN
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MCAPI
void
spawnLoot(
::Level
& level,
::Actor
& actor, ::std::string
const
& lootTable);
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MCAPI
bool
tryDispenseEquipment(
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::BlockSource
& region,
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::Container
& container,
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int
slot,
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::BlockPos
pos,
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::SharedTypes::Legacy::EquipmentSlot equipmentSlot,
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bool
dispenseToPlayers
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);
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// NOLINTEND
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}
// namespace DispensableItemUtils
Actor
Definition
Actor.h:104
BlockPos
Definition
BlockPos.h:18
BlockSource
Definition
BlockSource.h:67
Container
Definition
Container.h:30
Level
Definition
Level.h:234
src
mc
world
item
DispensableItemUtils.h
Generated on Sat Apr 26 2025 05:56:14 for LeviLamina by
1.12.0