3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/EquipmentSlot.h"
17namespace DispensableItemUtils {
20MCAPI
void spawnLoot(::Level& level, ::Actor& actor, ::std::string
const& lootTable);
22MCAPI
bool tryDispenseEquipment(
23 ::BlockSource& region,
24 ::Container& container,
27 ::SharedTypes::Legacy::EquipmentSlot equipmentSlot,
28 bool dispenseToPlayers
Definition BlockSource.h:68
Definition Container.h:33