LeviLamina
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DataDrivenRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/ActorRenderer.h"
7#include "mc/client/renderer/actor/V2TempComponentRequirements.h"
8#include "mc/deps/core/container/small_vector_base.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
15class Model;
16class RenderParams;
17class Vec3;
18struct ActorRenderData;
20struct BlockTessellator;
21namespace mce { class TextureGroup; }
22// clang-format on
23
25public:
26 // member variables
27 // NOLINTBEGIN
34 // NOLINTEND
35
36public:
37 // prevent constructor by default
38 DataDrivenRenderer& operator=(DataDrivenRenderer const&);
41
42public:
43 // virtual functions
44 // NOLINTBEGIN
45 // vIndex: 9
46 virtual void getLeashOffsets(
47 ::Actor& actor,
48 float,
49 float,
50 float,
51 bool legacyOffset,
53 ) const /*override*/;
54
55 // vIndex: 2
56 virtual void render(::BaseActorRenderContext& renderContext, ::ActorRenderData& actorRenderData) /*override*/;
57
58 // vIndex: 4
59 virtual void
60 renderEffects(::BaseActorRenderContext& renderContext, ::ActorRenderData& actorRenderData) /*override*/;
61
62 // vIndex: 8
63 virtual ::AABB getRenderBounds(::Actor const& entity) const /*override*/;
64
65 // vIndex: 7
66 virtual void addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup> textureGroup) /*override*/;
67
68 // vIndex: 10
69 virtual void setIsOnScreen(::Actor& actor, bool const isOnScreen, float distance) const /*override*/;
70
71 // vIndex: 11
72 virtual bool shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams& renderParams) const /*override*/;
73
74 // vIndex: 12
75 virtual bool shouldUpdateEffectsIfOffScreen(::RenderParams& renderParams) const /*override*/;
76
77 // vIndex: 0
78 virtual ~DataDrivenRenderer() /*override*/;
79 // NOLINTEND
80
81public:
82 // member functions
83 // NOLINTBEGIN
85 ::std::shared_ptr<::ActorResourceDefinition> definition,
86 ::std::shared_ptr<::mce::TextureGroup> textureGroup
87 );
88
90
92
94
96
98
100
101 MCNAPI void addHumanoidAdditionalRendering(::std::shared_ptr<::mce::TextureGroup> textureGroup);
102
104
105 MCNAPI void addMinecartAdditionalRendering(::BlockTessellator& commonBlockRenderer);
106
107 MCNAPI void addMushroomCowAdditionalRendering(::BlockTessellator& commonBlockRenderer);
108
110
112
114
116
118
120
121 MCNAPI bool armorHidden() const;
122
123 MCNAPI bool attachablesEnabled() const;
124
125 MCNAPI ::V2TempComponentRequirements getV2TempComponentRequirement() const;
126
127 MCNAPI bool isAttachable() const;
128
129 MCNAPI void renderModel(::BaseActorRenderContext& renderContext, ::ActorRenderData& actorRenderData, ::Model&);
130
131 MCNAPI void setupModel(
132 ::ActorRenderData& actorRenderData,
133 ::BaseActorRenderContext* baseActorRenderContext,
134 float actorFrameAlpha
135 );
136 // NOLINTEND
137
138public:
139 // static functions
140 // NOLINTBEGIN
141 MCNAPI static void getLeashOffsets(::Actor& actor, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3>& output);
142 // NOLINTEND
143
144public:
145 // constructor thunks
146 // NOLINTBEGIN
147 MCNAPI void*
148 $ctor(::std::shared_ptr<::ActorResourceDefinition> definition, ::std::shared_ptr<::mce::TextureGroup> textureGroup);
149 // NOLINTEND
150
151public:
152 // destructor thunk
153 // NOLINTBEGIN
154 MCNAPI void $dtor();
155 // NOLINTEND
156
157public:
158 // virtual function thunks
159 // NOLINTBEGIN
160 MCNAPI void $getLeashOffsets(
161 ::Actor& actor,
162 float,
163 float,
164 float,
165 bool legacyOffset,
167 ) const;
168
169 MCNAPI void $render(::BaseActorRenderContext& renderContext, ::ActorRenderData& actorRenderData);
170
171 MCNAPI void $renderEffects(::BaseActorRenderContext& renderContext, ::ActorRenderData& actorRenderData);
172
173 MCNAPI ::AABB $getRenderBounds(::Actor const& entity) const;
174
175 MCNAPI void $addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup> textureGroup);
176
177 MCNAPI void $setIsOnScreen(::Actor& actor, bool const isOnScreen, float distance) const;
178
180
181 MCNAPI bool $shouldUpdateEffectsIfOffScreen(::RenderParams& renderParams) const;
182 // NOLINTEND
183
184public:
185 // vftables
186 // NOLINTBEGIN
187 MCNAPI static void** $vftable();
188 // NOLINTEND
189};
Definition AABB.h:15
Definition ActorRenderer.h:31
Definition Actor.h:102
Definition BaseActorRenderContext.h:16
Definition small_vector_base.h:8
Definition DataDrivenRenderer.h:24
MCAPI void addBalloonAdditionalRendering()
MCAPI void addAgentAdditionalRendering()
static MCAPI void getLeashOffsets(::Actor &actor, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output)
MCAPI void $setIsOnScreen(::Actor &actor, bool const isOnScreen, float distance) const
MCAPI void addVexAdditionalRendering()
MCAPI void addMinecartAdditionalRendering(::BlockTessellator &commonBlockRenderer)
MCAPI::AABB $getRenderBounds(::Actor const &entity) const
MCAPI void addMushroomCowAdditionalRendering(::BlockTessellator &commonBlockRenderer)
MCAPI bool armorHidden() const
MCAPI void * $ctor(::std::shared_ptr<::ActorResourceDefinition > definition, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void addVillagerV2AdditionalRendering()
MCAPI DataDrivenRenderer(::std::shared_ptr<::ActorResourceDefinition > definition, ::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void $render(::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
MCAPI void $addAdditionalRenderingIfNeeded(::std::shared_ptr<::mce::TextureGroup > textureGroup)
MCAPI void addEnderManAdditionalRendering(::BlockTessellator *blockTesselator)
MCAPI void addEnderDragonAdditionalRendering()
MCAPI bool $shouldUpdateEffectsIfOffScreen(::RenderParams &renderParams) const
MCAPI void $renderEffects(::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData)
static MCAPI void ** $vftable()
MCAPI void setupModel(::ActorRenderData &actorRenderData, ::BaseActorRenderContext *baseActorRenderContext, float actorFrameAlpha)
MCAPI void renderModel(::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::Model &)
MCAPI::V2TempComponentRequirements getV2TempComponentRequirement() const
MCAPI bool isAttachable() const
MCAPI void addGuardianAdditionalRendering()
MCAPI void addIronGolemAdditionalRendering(::BlockTessellator *blockTesselator)
MCAPI void addEnderCrystalAdditionalRendering()
MCAPI void addWanderingTraderAdditionalRendering()
MCAPI void addVillagerAdditionalRendering()
MCAPI void addSnowGolemAdditionalRendering(::BlockTessellator *blockTesselator)
MCAPI bool $shouldUpdateBonesAndEffectsIfOffScreen(::RenderParams &renderParams) const
MCAPI bool attachablesEnabled() const
MCAPI void $getLeashOffsets(::Actor &actor, float, float, float, bool legacyOffset, ::Bedrock::small_vector_base<::Vec3 > &output) const
MCAPI void $dtor()
MCAPI void addWitchAdditionalRendering()
MCAPI void addHumanoidAdditionalRendering(::std::shared_ptr<::mce::TextureGroup > textureGroup)
Definition Model.h:26
Definition RenderParams.h:30
Definition Vec3.h:10
Definition ActorRenderData.h:5
Definition ActorResourceDefinition.h:5
Definition BlockTessellator.h:5
Definition _HeaderOutputPredefine.h:273