LeviLamina
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VanillaServerNetworkHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/deps/core/utility/NonOwnerPointer.h"
5#include "mc/network/ServerNetworkHandler.h"
6#include "mc/server/ServerInstance.h"
7
8// auto generated inclusion list
9#include "mc/deps/core/utility/NonOwnerPointer.h"
10#include "mc/network/GameSpecificNetEventCallback.h"
11
12// auto generated forward declare list
13// clang-format off
16class ServerInstance;
18// clang-format on
19
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler>> mBedrockHandler;
25 ::ll::TypedStorage<8, 8, ::ServerInstance&> mServer;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 // vIndex: 0
32 virtual ~VanillaServerNetworkHandler() /*override*/ = default;
33
34 // vIndex: 1
35 virtual void
36 handle(::NetworkIdentifier const& source, ::ResourcePackClientResponsePacket const& packet) /*override*/;
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI void $handle(::NetworkIdentifier const& source, ::ResourcePackClientResponsePacket const& packet);
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCAPI static void** $vftable();
55 // NOLINTEND
56};
Definition GameSpecificNetEventCallback.h:11
Definition NetworkIdentifier.h:11
Definition ResourcePackClientResponsePacket.h:17
Definition ServerInstance.h:65
Definition ServerNetworkHandler.h:160
Definition VanillaServerNetworkHandler.h:20