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VanillaServerNetworkHandler Class Reference
+ Inheritance diagram for VanillaServerNetworkHandler:

Public Member Functions

VanillaServerNetworkHandleroperator= (VanillaServerNetworkHandler const &)
 
 VanillaServerNetworkHandler (VanillaServerNetworkHandler const &)
 
virtual void handle (::NetworkIdentifier const &source, ::ResourcePackClientResponsePacket const &packet)
 
MCAPI void $handle (::NetworkIdentifier const &source, ::ResourcePackClientResponsePacket const &packet)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > > mBedrockHandler
 
::ll::TypedStorage< 8, 8, ::ServerInstance & > mServer
 

Member Function Documentation

◆ handle()

virtual void VanillaServerNetworkHandler::handle ( ::NetworkIdentifier const & source,
::ResourcePackClientResponsePacket const & packet )
virtual

Reimplemented from GameSpecificNetEventCallback.

◆ $handle()

MCAPI void VanillaServerNetworkHandler::$handle ( ::NetworkIdentifier const & source,
::ResourcePackClientResponsePacket const & packet )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** VanillaServerNetworkHandler::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: