LeviLamina
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SetMovementCommandImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
15// clang-format on
16
17namespace SetMovementCommandImpl {
18// functions
19// NOLINTBEGIN
20MCAPI void setComponent(
21 ::StrictEntityContext const& entity,
23 ::ReplayStateConfig const& config
24);
25
26MCAPI void swapComponent(::EntityRegistry& registry, bool isServerAuthority, ::ReplayStateConfig const& config);
27// NOLINTEND
28
29} // namespace SetMovementCommandImpl
Definition EntityModifier.h:6
Definition EntityRegistry.h:15
Definition ReplayStateComponent.h:17
Definition StrictEntityContext.h:10
Definition ClientAcceptanceThresholdsComponent.h:10
Definition ReplayStateConfig.h:5