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LeviLamina
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This is the complete list of members for MainGameCore::WinMain_PC, including all inherited members.
| $_createWindowClass(::HINSTANCE__ *hInstance) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_createWndProcInstance() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_getAppInitHandler() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_getInitialClientAreaAndShowCommand(int &showCommand) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_postWindowCreationSetup(::HWND__ *hwnd) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_prepareForWindowCreation() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| $_processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| $vftable() | MainGameCore::WinMain_PC | static |
| _createWindowClass(::HINSTANCE__ *hInstance) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _createWndProcInstance() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _getAppInitHandler() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _getInitialClientAreaAndShowCommand(int &showCommand) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _postWindowCreationSetup(::HWND__ *hwnd) (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _prepareForWindowCreation() (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |
| _processProtocolActivationArguments(::Bedrock::ActivationArguments &args) (defined in MainGameCore::WinMain) | MainGameCore::WinMain | virtual |
| mPlatform (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| mWindowState (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | |
| mWndProcHandler (defined in MainGameCore::WinMain) | MainGameCore::WinMain | |
| ~WinMain()=default (defined in MainGameCore::WinMain) | MainGameCore::WinMain | virtual |
| ~WinMain_PC()=default (defined in MainGameCore::WinMain_PC) | MainGameCore::WinMain_PC | virtual |