◆ _createWndProcInstance()
◆ _prepareForWindowCreation()
| virtual void MainGameCore::WinMain_PC::_prepareForWindowCreation |
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◆ _createWindowClass()
| virtual::tagWNDCLASSEXW MainGameCore::WinMain_PC::_createWindowClass |
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::HINSTANCE__ * | hInstance | ) |
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◆ _getInitialClientAreaAndShowCommand()
| virtual::tagRECT MainGameCore::WinMain_PC::_getInitialClientAreaAndShowCommand |
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int & | showCommand | ) |
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◆ _postWindowCreationSetup()
| virtual void MainGameCore::WinMain_PC::_postWindowCreationSetup |
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::HWND__ * | hwnd | ) |
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◆ _getAppInitHandler()
◆ $vftable()
| MCAPI void ** MainGameCore::WinMain_PC::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: