LeviLamina
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GameControllerManager Member List

This is the complete list of members for GameControllerManager, including all inherited members.

$ctor() (defined in GameControllerManager)GameControllerManager
$getConnectedGameControllers() (defined in GameControllerManager)GameControllerManager
$getControllerRefreshState() const (defined in GameControllerManager)GameControllerManager
$getGameController(int id) (defined in GameControllerManager)GameControllerManager
$getGameControllersInUse() (defined in GameControllerManager)GameControllerManager
$getMaxGameControllerButtons() const (defined in GameControllerManager)GameControllerManager
$getPlatformSpecificControllerError() const (defined in GameControllerManager)GameControllerManager
$hasAdequateConnectedGameController() const (defined in GameControllerManager)GameControllerManager
$hasAdequateConnectedGameControllers(uint64 const playerCount) const (defined in GameControllerManager)GameControllerManager
$registerConsumer(void const *token) (defined in GameControllerManager)GameControllerManager
$resetClientControllerCount() (defined in GameControllerManager)GameControllerManager
$setControllerRefreshState(::ControllerRefreshState state) (defined in GameControllerManager)GameControllerManager
$setPlatformSpecificControllerErrorRetrievalFunc(::std::function<::GameControllerErrorType()> &&lambda) (defined in GameControllerManager)GameControllerManager
$unregisterConsumer(void const *token) (defined in GameControllerManager)GameControllerManager
$vftable()GameControllerManagerstatic
addClientHasAdequateConnectedController(int, bool const, ::SubClientId) (defined in GameControllerManager)GameControllerManagervirtual
feedButton(int gameControllerId, int buttonId, ::GameControllerButtonState buttonState, bool allowRemapping) (defined in GameControllerManager)GameControllerManager
feedChangeUser(int gameControllerId, bool restrictToControllerIdChange) (defined in GameControllerManager)GameControllerManager
feedJoinGame(int gameControllerId, bool isConfirmation) (defined in GameControllerManager)GameControllerManager
feedStick(int gameControllerId, int stickId, ::GameControllerStickState state, float x, float y) (defined in GameControllerManager)GameControllerManager
feedTrigger(int gameControllerId, int triggerId, float magnitude) (defined in GameControllerManager)GameControllerManager
GameControllerManager() (defined in GameControllerManager)GameControllerManager
getConnectedGameControllers() (defined in GameControllerManager)GameControllerManagervirtual
getControllerRefreshState() const (defined in GameControllerManager)GameControllerManagervirtual
getGameController(int id) (defined in GameControllerManager)GameControllerManagervirtual
getGameControllersInUse() (defined in GameControllerManager)GameControllerManagervirtual
getMaxGameControllerButtons() const (defined in GameControllerManager)GameControllerManagervirtual
getPlatformSpecificControllerError() const (defined in GameControllerManager)GameControllerManagervirtual
hasAdequateConnectedGameController() const (defined in GameControllerManager)GameControllerManagervirtual
hasAdequateConnectedGameControllers(uint64 const playerCount) const (defined in GameControllerManager)GameControllerManagervirtual
mClientControllerCount (defined in GameControllerManager)GameControllerManager
mConsumerRegistry (defined in GameControllerManager)GameControllerManager
mControllerRefreshState (defined in GameControllerManager)GameControllerManager
mGameControllers (defined in GameControllerManager)GameControllerManager
mIsActive (defined in GameControllerManager)GameControllerManager
mMaxGameControllerButtons (defined in GameControllerManager)GameControllerManager
mPlatformSpecificControllerErrorRetrievalFunc (defined in GameControllerManager)GameControllerManager
registerConsumer(void const *token) (defined in GameControllerManager)GameControllerManagervirtual
resetClientControllerCount() (defined in GameControllerManager)GameControllerManagervirtual
setControllerRefreshState(::ControllerRefreshState state) (defined in GameControllerManager)GameControllerManagervirtual
setGameControllerConnected(int gameControllerId, bool isConnected) (defined in GameControllerManager)GameControllerManager
setPlatformSpecificControllerErrorRetrievalFunc(::std::function<::GameControllerErrorType()> &&lambda) (defined in GameControllerManager)GameControllerManagervirtual
sGamePadManager() (defined in GameControllerManager)GameControllerManagerstatic
unregisterConsumer(void const *token) (defined in GameControllerManager)GameControllerManagervirtual
~GameControllerManager()=default (defined in GameControllerManager)GameControllerManagervirtual
~IGameControllerManager()=default (defined in IGameControllerManager)IGameControllerManagervirtual