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LeviLamina
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This is the complete list of members for GameControllerManager, including all inherited members.
| $ctor() (defined in GameControllerManager) | GameControllerManager | |
| $getConnectedGameControllers() (defined in GameControllerManager) | GameControllerManager | |
| $getControllerRefreshState() const (defined in GameControllerManager) | GameControllerManager | |
| $getGameController(int id) (defined in GameControllerManager) | GameControllerManager | |
| $getGameControllersInUse() (defined in GameControllerManager) | GameControllerManager | |
| $getMaxGameControllerButtons() const (defined in GameControllerManager) | GameControllerManager | |
| $getPlatformSpecificControllerError() const (defined in GameControllerManager) | GameControllerManager | |
| $hasAdequateConnectedGameController() const (defined in GameControllerManager) | GameControllerManager | |
| $hasAdequateConnectedGameControllers(uint64 const playerCount) const (defined in GameControllerManager) | GameControllerManager | |
| $registerConsumer(void const *token) (defined in GameControllerManager) | GameControllerManager | |
| $resetClientControllerCount() (defined in GameControllerManager) | GameControllerManager | |
| $setControllerRefreshState(::ControllerRefreshState state) (defined in GameControllerManager) | GameControllerManager | |
| $setPlatformSpecificControllerErrorRetrievalFunc(::std::function<::GameControllerErrorType()> &&lambda) (defined in GameControllerManager) | GameControllerManager | |
| $unregisterConsumer(void const *token) (defined in GameControllerManager) | GameControllerManager | |
| $vftable() | GameControllerManager | static |
| addClientHasAdequateConnectedController(int, bool const, ::SubClientId) (defined in GameControllerManager) | GameControllerManager | virtual |
| feedButton(int gameControllerId, int buttonId, ::GameControllerButtonState buttonState, bool allowRemapping) (defined in GameControllerManager) | GameControllerManager | |
| feedChangeUser(int gameControllerId, bool restrictToControllerIdChange) (defined in GameControllerManager) | GameControllerManager | |
| feedJoinGame(int gameControllerId, bool isConfirmation) (defined in GameControllerManager) | GameControllerManager | |
| feedStick(int gameControllerId, int stickId, ::GameControllerStickState state, float x, float y) (defined in GameControllerManager) | GameControllerManager | |
| feedTrigger(int gameControllerId, int triggerId, float magnitude) (defined in GameControllerManager) | GameControllerManager | |
| GameControllerManager() (defined in GameControllerManager) | GameControllerManager | |
| getConnectedGameControllers() (defined in GameControllerManager) | GameControllerManager | virtual |
| getControllerRefreshState() const (defined in GameControllerManager) | GameControllerManager | virtual |
| getGameController(int id) (defined in GameControllerManager) | GameControllerManager | virtual |
| getGameControllersInUse() (defined in GameControllerManager) | GameControllerManager | virtual |
| getMaxGameControllerButtons() const (defined in GameControllerManager) | GameControllerManager | virtual |
| getPlatformSpecificControllerError() const (defined in GameControllerManager) | GameControllerManager | virtual |
| hasAdequateConnectedGameController() const (defined in GameControllerManager) | GameControllerManager | virtual |
| hasAdequateConnectedGameControllers(uint64 const playerCount) const (defined in GameControllerManager) | GameControllerManager | virtual |
| mClientControllerCount (defined in GameControllerManager) | GameControllerManager | |
| mConsumerRegistry (defined in GameControllerManager) | GameControllerManager | |
| mControllerRefreshState (defined in GameControllerManager) | GameControllerManager | |
| mGameControllers (defined in GameControllerManager) | GameControllerManager | |
| mIsActive (defined in GameControllerManager) | GameControllerManager | |
| mMaxGameControllerButtons (defined in GameControllerManager) | GameControllerManager | |
| mPlatformSpecificControllerErrorRetrievalFunc (defined in GameControllerManager) | GameControllerManager | |
| registerConsumer(void const *token) (defined in GameControllerManager) | GameControllerManager | virtual |
| resetClientControllerCount() (defined in GameControllerManager) | GameControllerManager | virtual |
| setControllerRefreshState(::ControllerRefreshState state) (defined in GameControllerManager) | GameControllerManager | virtual |
| setGameControllerConnected(int gameControllerId, bool isConnected) (defined in GameControllerManager) | GameControllerManager | |
| setPlatformSpecificControllerErrorRetrievalFunc(::std::function<::GameControllerErrorType()> &&lambda) (defined in GameControllerManager) | GameControllerManager | virtual |
| sGamePadManager() (defined in GameControllerManager) | GameControllerManager | static |
| unregisterConsumer(void const *token) (defined in GameControllerManager) | GameControllerManager | virtual |
| ~GameControllerManager()=default (defined in GameControllerManager) | GameControllerManager | virtual |
| ~IGameControllerManager()=default (defined in IGameControllerManager) | IGameControllerManager | virtual |