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| virtual ::std::weak_ptr<::IGameController > | getGameController (int id) |
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| virtual ::std::vector<::std::weak_ptr<::IGameController > > | getConnectedGameControllers () |
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| virtual ::std::vector<::std::weak_ptr<::IGameController > > | getGameControllersInUse () |
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| virtual bool | hasAdequateConnectedGameController () const |
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| virtual bool | hasAdequateConnectedGameControllers (uint64 const playerCount) const |
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| virtual uint64 | getMaxGameControllerButtons () const |
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| virtual void | registerConsumer (void const *token) |
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| virtual void | unregisterConsumer (void const *token) |
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| virtual void | setControllerRefreshState (::ControllerRefreshState state) |
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| virtual::ControllerRefreshState | getControllerRefreshState () const |
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| virtual::GameControllerErrorType | getPlatformSpecificControllerError () const |
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| virtual void | setPlatformSpecificControllerErrorRetrievalFunc (::std::function<::GameControllerErrorType()> &&lambda) |
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| virtual void | resetClientControllerCount () |
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| virtual void | addClientHasAdequateConnectedController (int, bool const, ::SubClientId) |
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MCAPI void | feedButton (int gameControllerId, int buttonId, ::GameControllerButtonState buttonState, bool allowRemapping) |
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MCAPI void | feedChangeUser (int gameControllerId, bool restrictToControllerIdChange) |
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MCAPI void | feedJoinGame (int gameControllerId, bool isConfirmation) |
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MCAPI void | feedStick (int gameControllerId, int stickId, ::GameControllerStickState state, float x, float y) |
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MCAPI void | feedTrigger (int gameControllerId, int triggerId, float magnitude) |
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MCAPI void | setGameControllerConnected (int gameControllerId, bool isConnected) |
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MCAPI void * | $ctor () |
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MCAPI ::std::weak_ptr<::IGameController > | $getGameController (int id) |
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MCAPI ::std::vector<::std::weak_ptr<::IGameController > > | $getConnectedGameControllers () |
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MCAPI ::std::vector<::std::weak_ptr<::IGameController > > | $getGameControllersInUse () |
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MCAPI bool | $hasAdequateConnectedGameController () const |
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MCAPI bool | $hasAdequateConnectedGameControllers (uint64 const playerCount) const |
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MCFOLD uint64 | $getMaxGameControllerButtons () const |
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MCAPI void | $registerConsumer (void const *token) |
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MCAPI void | $unregisterConsumer (void const *token) |
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MCFOLD void | $setControllerRefreshState (::ControllerRefreshState state) |
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MCFOLD::ControllerRefreshState | $getControllerRefreshState () const |
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MCAPI::GameControllerErrorType | $getPlatformSpecificControllerError () const |
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MCAPI void | $setPlatformSpecificControllerErrorRetrievalFunc (::std::function<::GameControllerErrorType()> &&lambda) |
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MCAPI void | $resetClientControllerCount () |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::GameController > > > | mGameControllers |
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::ll::TypedStorage< 8, 8, uint64 > | mMaxGameControllerButtons |
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::ll::TypedStorage< 1, 1, bool > | mIsActive |
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::ll::TypedStorage< 8, 24, ::std::vector< void const * > > | mConsumerRegistry |
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::ll::TypedStorage< 4, 4, ::ControllerRefreshState > | mControllerRefreshState |
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::ll::TypedStorage< 1, 1, uchar > | mClientControllerCount |
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::ll::TypedStorage< 8, 64, ::std::function<::GameControllerErrorType()> > | mPlatformSpecificControllerErrorRetrievalFunc |
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