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LeviLamina
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This is the complete list of members for GameServerConnectProgressHandler, including all inherited members.
| $addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $ctor(::GameConnectionType connection, ::std::function< void()> startCallback, bool handOverProgress, ::std::function< void(::std::unordered_map<::std::string, ::std::string > &)> eventPropertyCallback, ::std::function< void()> abortCallback) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler) | ProgressHandler | |
| $getLoadingState(::MinecraftScreenModel &) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $getName() const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $getTitleText() const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $getTTSProgressMessage() const (defined in ProgressHandler) | ProgressHandler | |
| $onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const ¬ification) (defined in ProgressHandler) | ProgressHandler | |
| $onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler) | ProgressHandler | |
| $onStart(::MinecraftScreenModel &) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $showLoadingBar() const (defined in ProgressHandler) | ProgressHandler | |
| $tick(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| $vftable() | GameServerConnectProgressHandler | static |
| addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| GameServerConnectProgressHandler() (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| GameServerConnectProgressHandler(::GameConnectionType connection, ::std::function< void()> startCallback, bool handOverProgress, ::std::function< void(::std::unordered_map<::std::string, ::std::string > &)> eventPropertyCallback, ::std::function< void()> abortCallback) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler) | ProgressHandler | virtual |
| getLoadingState(::MinecraftScreenModel &) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| getName() const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| getTitleText() const (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| getTTSProgressMessage() const (defined in ProgressHandler) | ProgressHandler | |
| mAbortCallback (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mConnected (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mConnectionType (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mEventCallback (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mHandoverProgress (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mInitialized (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mInitTime (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mOnStart (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mProgressAnimation (defined in ProgressHandler) | ProgressHandler | |
| mTimeoutTime (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | |
| mType (defined in ProgressHandler) | ProgressHandler | |
| onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const ¬ification) (defined in ProgressHandler) | ProgressHandler | virtual |
| onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler) | ProgressHandler | virtual |
| onStart(::MinecraftScreenModel &) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| showLoadingBar() const (defined in ProgressHandler) | ProgressHandler | |
| tick(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| ~GameServerConnectProgressHandler()=default (defined in GameServerConnectProgressHandler) | GameServerConnectProgressHandler | virtual |
| ~ProgressHandler()=default (defined in ProgressHandler) | ProgressHandler | virtual |