LeviLamina
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GameServerConnectProgressHandler Member List

This is the complete list of members for GameServerConnectProgressHandler, including all inherited members.

$addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$ctor(::GameConnectionType connection, ::std::function< void()> startCallback, bool handOverProgress, ::std::function< void(::std::unordered_map<::std::string, ::std::string > &)> eventPropertyCallback, ::std::function< void()> abortCallback) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler)ProgressHandler
$getLoadingState(::MinecraftScreenModel &) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$getName() const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$getTitleText() const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
$onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandler
$onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandler
$onStart(::MinecraftScreenModel &) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$showLoadingBar() const (defined in ProgressHandler)ProgressHandler
$tick(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
$vftable()GameServerConnectProgressHandlerstatic
addEventProperties(::std::unordered_map<::std::string, ::std::string > &eventProperties) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
GameServerConnectProgressHandler() (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
GameServerConnectProgressHandler(::GameConnectionType connection, ::std::function< void()> startCallback, bool handOverProgress, ::std::function< void(::std::unordered_map<::std::string, ::std::string > &)> eventPropertyCallback, ::std::function< void()> abortCallback) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
getLoadingProgress(::MinecraftScreenModel &minecraftScreenModel) const (defined in ProgressHandler)ProgressHandlervirtual
getLoadingState(::MinecraftScreenModel &) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
getName() const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
getProgressMessage(::MinecraftScreenModel &minecraftScreenModel) const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
getTitleText() const (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
getTTSProgressMessage() const (defined in ProgressHandler)ProgressHandler
mAbortCallback (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mConnected (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mConnectionType (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mEventCallback (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mHandoverProgress (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mInitialized (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mInitTime (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mOnStart (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mProgressAnimation (defined in ProgressHandler)ProgressHandler
mTimeoutTime (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandler
mType (defined in ProgressHandler)ProgressHandler
onCancel(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
onExit(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
onGameEventNotification(::MinecraftScreenModel &minecraftScreenModel, ::ui::GameEventNotification const &notification) (defined in ProgressHandler)ProgressHandlervirtual
onRetry(::MinecraftScreenModel &minecraftScreenModel) (defined in ProgressHandler)ProgressHandlervirtual
onStart(::MinecraftScreenModel &) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
showLoadingBar() const (defined in ProgressHandler)ProgressHandler
tick(::MinecraftScreenModel &minecraftScreenModel) (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
~GameServerConnectProgressHandler()=default (defined in GameServerConnectProgressHandler)GameServerConnectProgressHandlervirtual
~ProgressHandler()=default (defined in ProgressHandler)ProgressHandlervirtual