LeviLamina
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WindOffsetter.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
Random
;
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namespace
ValueProviders {
struct
UniformFloat
; }
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// clang-format on
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namespace
SpeleothemUtils {
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class
WindOffsetter {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> originY;
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::ll::TypedStorage<4, 16, ::std::optional<::Vec3>> windSpeed;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI WindOffsetter();
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MCAPI WindOffsetter(
int
originY,
::Random
& random,
::ValueProviders::UniformFloat
const
& windSpeedRange);
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MCAPI ::BlockPos offset(
::BlockPos
pos)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCFOLD
void
* $ctor();
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MCAPI
void
* $ctor(
int
originY,
::Random
& random,
::ValueProviders::UniformFloat
const
& windSpeedRange);
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// NOLINTEND
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};
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}
// namespace SpeleothemUtils
BlockPos
Definition
BlockPos.h:21
Random
Definition
Random.h:10
ValueProviders::UniformFloat
Definition
UniformFloat.h:12
src
mc
world
level
levelgen
feature
helpers
speleothem_utils
WindOffsetter.h
Generated on
for LeviLamina by
1.16.1