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enum class | State : int {
PreInit = 0
, ScriptLoaded = 1
, Finalized = 2
, ReloadingPreInit = 3
,
ReloadingScriptLoaded = 4
} |
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CustomCommandRegistry & | operator= (CustomCommandRegistry const &) |
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| CustomCommandRegistry (CustomCommandRegistry const &) |
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virtual void | _onReload () |
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virtual void | _onScriptModuleStartupComplete () |
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virtual void | _onScriptInitializationComplete () |
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MCAPI ::std::optional<::ScriptModuleMinecraft::ScriptCustomCommandError > | _checkNamespaceConsistency (::ScriptModuleMinecraft::CustomCommandRegistry::PendingRegistrations const ®istrations, ::std::string const &newNamespace) const |
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MCAPI::ScriptModuleMinecraft::CustomCommandRegistry::PendingRegistrations & | _getOrCreatePendingRegistrationsForPack (::std::string const &packUUID, ::std::string const &newNamespace) |
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MCAPI void | _processRegistrations () |
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MCAPI void | _reloadRegistrations () |
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MCAPI ::std::optional<::std::string > | _validateEnumDependencies (::ScriptModuleMinecraft::CustomCommandRegistry::PendingRegistrations const ®istrations, ::ScriptModuleMinecraft::ScriptCustomCommandInterface const &commandInterface) const |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::ScriptModuleMinecraft::ScriptCustomCommandError, ::Scripting::EngineError > | addPendingCommand (::std::string const &packUUID, ::ScriptModuleMinecraft::ScriptCustomCommandInterface const &commandInterface, ::Scripting::ClosureGeneric<::std::optional<::ScriptModuleMinecraft::ScriptCustomCommandResult > > &&closure) |
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MCAPI ::Scripting::Result< void, ::ScriptModuleMinecraft::ScriptNamespaceNameError, ::ScriptModuleMinecraft::ScriptCustomCommandError, ::Scripting::EngineError > | addPendingEnum (::std::string const &packUUID, ::std::string const &name, ::std::vector<::std::string > const &values) |
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MCAPI void | $_onReload () |
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MCAPI void | $_onScriptModuleStartupComplete () |
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MCAPI void | $_onScriptInitializationComplete () |
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◆ _onReload()
virtual void ScriptModuleMinecraft::CustomCommandRegistry::_onReload |
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◆ _onScriptModuleStartupComplete()
virtual void ScriptModuleMinecraft::CustomCommandRegistry::_onScriptModuleStartupComplete |
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◆ _onScriptInitializationComplete()
virtual void ScriptModuleMinecraft::CustomCommandRegistry::_onScriptInitializationComplete |
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virtual |
◆ _checkNamespaceConsistency()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getOrCreatePendingRegistrationsForPack()
MCAPI::ScriptModuleMinecraft::CustomCommandRegistry::PendingRegistrations & ScriptModuleMinecraft::CustomCommandRegistry::_getOrCreatePendingRegistrationsForPack |
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::std::string const & | packUUID, |
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::std::string const & | newNamespace ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _processRegistrations()
MCAPI void ScriptModuleMinecraft::CustomCommandRegistry::_processRegistrations |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _reloadRegistrations()
MCAPI void ScriptModuleMinecraft::CustomCommandRegistry::_reloadRegistrations |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _validateEnumDependencies()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addPendingCommand()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addPendingEnum()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $_onReload()
MCAPI void ScriptModuleMinecraft::CustomCommandRegistry::$_onReload |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $_onScriptModuleStartupComplete()
MCAPI void ScriptModuleMinecraft::CustomCommandRegistry::$_onScriptModuleStartupComplete |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $_onScriptInitializationComplete()
MCAPI void ScriptModuleMinecraft::CustomCommandRegistry::$_onScriptInitializationComplete |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** ScriptModuleMinecraft::CustomCommandRegistry::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: