LeviLamina
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PlayerAuthInputPacketPayload Struct Reference
Inheritance diagram for PlayerAuthInputPacketPayload:

Public Types

enum class  InputData : int {
  Ascend = 0 , Descend = 1 , NorthJumpDeprecated = 2 , JumpDown = 3 ,
  SprintDown = 4 , ChangeHeight = 5 , Jumping = 6 , AutoJumpingInWater = 7 ,
  Sneaking = 8 , SneakDown = 9 , Up = 10 , Down = 11 ,
  Left = 12 , Right = 13 , UpLeft = 14 , UpRight = 15 ,
  WantUp = 16 , WantDown = 17 , WantDownSlow = 18 , WantUpSlow = 19 ,
  Sprinting = 20 , AscendBlock = 21 , DescendBlock = 22 , SneakToggleDown = 23 ,
  PersistSneak = 24 , StartSprinting = 25 , StopSprinting = 26 , StartSneaking = 27 ,
  StopSneaking = 28 , StartSwimming = 29 , StopSwimming = 30 , StartJumping = 31 ,
  StartGliding = 32 , StopGliding = 33 , PerformItemInteraction = 34 , PerformBlockActions = 35 ,
  PerformItemStackRequest = 36 , HandledTeleport = 37 , Emoting = 38 , MissedSwing = 39 ,
  StartCrawling = 40 , StopCrawling = 41 , StartFlying = 42 , StopFlying = 43 ,
  ClientAckServerData = 44 , IsInClientPredictedVehicle = 45 , PaddlingLeft = 46 , PaddlingRight = 47 ,
  BlockBreakingDelayEnabled = 48 , HorizontalCollision = 49 , VerticalCollision = 50 , DownLeft = 51 ,
  DownRight = 52 , StartUsingItem = 53 , IsCameraRelativeMovementEnabledDeprecated = 54 , IsRotControlledByMoveDirectionDeprecated = 55 ,
  StartSpinAttack = 56 , StopSpinAttack = 57 , IsHotbarOnlyTouch = 58 , JumpReleasedRaw = 59 ,
  JumpPressedRaw = 60 , JumpCurrentRaw = 61 , SneakReleasedRaw = 62 , SneakPressedRaw = 63 ,
  SneakCurrentRaw = 64 , InternalUpdate = 65 , InputNum = 66
}

Public Member Functions

PlayerAuthInputPacketPayloadoperator= (PlayerAuthInputPacketPayload const &)
 PlayerAuthInputPacketPayload (PlayerAuthInputPacketPayload const &)
MCAPI::PlayerAuthInputPacketPayload & operator= (::PlayerAuthInputPacketPayload &&rhs)
MCAPI::PlayerActionComponent readIntoComponent () const
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 4, 8, ::Vec2mRot
::ll::TypedStorage< 4, 12, ::Vec3mPos
::ll::TypedStorage< 4, 4, float > mYHeadRot
::ll::TypedStorage< 4, 12, ::Vec3mPosDelta
::ll::TypedStorage< 4, 8, ::Vec2mVehicleRot
::ll::TypedStorage< 4, 8, ::Vec2mAnalogMoveVector
::ll::TypedStorage< 4, 8, ::Vec2mMove
::ll::TypedStorage< 4, 8, ::Vec2mInteractRotation
::ll::TypedStorage< 4, 12, ::Vec3mCameraOrientation
::ll::TypedStorage< 4, 8, ::Vec2mRawMoveVector
::ll::TypedStorage< 8, 16, ::std::bitset< 66 > > mInputData
::ll::TypedStorage< 4, 4, ::InputMode > mInputMode
::ll::TypedStorage< 4, 4, ::ClientPlayMode > mPlayMode
::ll::TypedStorage< 4, 4, ::NewInteractionModel > mNewInteractionModel
::ll::TypedStorage< 8, 8, ::PlayerInputTickmClientTick
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PackedItemUseLegacyInventoryTransaction > > mItemUseTransaction
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ItemStackRequestData > > mItemStackRequest
::ll::TypedStorage< 8, 24, ::PlayerBlockActionsmPlayerBlockActions
::ll::TypedStorage< 8, 8, ::ActorUniqueIDmClientPredictedVehicle

The documentation for this struct was generated from the following file: