LeviLamina
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MoveToRandomBlockGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/Goal.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12class Mob;
13class Vec3;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
21 ::ll::TypedStorage<4, 12, ::Vec3> mDestination;
22 ::ll::TypedStorage<4, 12, ::Vec3> mLastPos;
23 ::ll::TypedStorage<4, 4, int> mFailedPathing;
24 ::ll::TypedStorage<4, 4, int> mTotalFailedPathing;
25 ::ll::TypedStorage<4, 4, float> mSpeedModifier;
26 ::ll::TypedStorage<4, 4, float> mRadiusSq;
27 ::ll::TypedStorage<4, 4, float> mBlockDistance;
28 ::ll::TypedStorage<4, 4, int> mCooldownTimer;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 // vIndex: 1
35 virtual bool canUse() /*override*/;
36
37 // vIndex: 2
38 virtual bool canContinueToUse() /*override*/;
39
40 // vIndex: 7
41 virtual void appendDebugInfo(::std::string& str) const /*override*/;
42
43 // vIndex: 5
44 virtual void stop() /*override*/;
45
46 // vIndex: 4
47 virtual void start() /*override*/;
48
49 // vIndex: 6
50 virtual void tick() /*override*/;
51
52 // vIndex: 0
53 virtual ~MoveToRandomBlockGoal() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI bool _isValidDestinationBlock(::BlockSource& region, ::BlockPos const& pos);
60 // NOLINTEND
61
62public:
63 // destructor thunk
64 // NOLINTBEGIN
65
66 // NOLINTEND
67
68public:
69 // virtual function thunks
70 // NOLINTBEGIN
71 MCAPI bool $canUse();
72
73 MCAPI bool $canContinueToUse();
74
75 MCAPI void $appendDebugInfo(::std::string& str) const;
76
77 MCAPI void $stop();
78
79 MCAPI void $start();
80
81 MCAPI void $tick();
82 // NOLINTEND
83
84public:
85 // vftables
86 // NOLINTBEGIN
87 MCAPI static void** $vftable();
88 // NOLINTEND
89};
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Goal.h:14
Definition Mob.h:47
Definition MoveToRandomBlockGoal.h:16
Definition Vec3.h:10