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MCAPI | PlayerLimboActorManager (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | clearOwnedEntityLimboForPlayer (::ActorUniqueID playerId) |
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MCAPI void | loadAllOwnedLimboActors () |
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MCAPI::Actor * | processOwnedAgentForPlayer (::CompoundTag &agentCompoundTag, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | processOwnedEntityLimboForPlayer (::ActorUniqueID playerId, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | saveOwnedLimboActorsForPlayer (::ActorUniqueID playerId) const |
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MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | $dtor () |
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static MCAPI ::std::string | getOwnedEntityLimboStorageKeyForPlayer (::ActorUniqueID playerId) |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::std::vector<::std::unique_ptr<::CompoundTag > > > > | mOwnedActorsDimensionTransferLimbo |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::LevelStorage > const > | mLevelStorage |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > > | mActorManager |
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::ll::TypedStorage< 8, 24, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > const > | mActorFactory |
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The documentation for this class was generated from the following file: