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PlayerLimboActorManager Class Reference

Public Member Functions

PlayerLimboActorManageroperator= (PlayerLimboActorManager const &)
 
 PlayerLimboActorManager (PlayerLimboActorManager const &)
 
MCAPI PlayerLimboActorManager (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory)
 
MCAPI void clearOwnedEntityLimboForPlayer (::ActorUniqueID playerId)
 
MCAPI void loadAllOwnedLimboActors ()
 
MCAPI::Actor * processOwnedAgentForPlayer (::CompoundTag &agentCompoundTag, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition)
 
MCAPI void processOwnedEntityLimboForPlayer (::ActorUniqueID playerId, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition)
 
MCAPI void saveOwnedLimboActorsForPlayer (::ActorUniqueID playerId) const
 
MCAPI ~PlayerLimboActorManager ()
 
MCAPI void * $ctor (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory)
 
MCAPI void $dtor ()
 

Static Public Member Functions

static MCAPI ::std::string getOwnedEntityLimboStorageKeyForPlayer (::ActorUniqueID playerId)
 

Public Attributes

::ll::UntypedStorage< 8, 64 > mUnk1709c4
 
::ll::UntypedStorage< 8, 24 > mUnk58ceda
 
::ll::UntypedStorage< 8, 24 > mUnkdecc3c
 
::ll::UntypedStorage< 8, 24 > mUnk6c8cc2
 

Constructor & Destructor Documentation

◆ PlayerLimboActorManager()

MCAPI PlayerLimboActorManager::PlayerLimboActorManager ( ::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage,
::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager,
::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~PlayerLimboActorManager()

MCAPI PlayerLimboActorManager::~PlayerLimboActorManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ clearOwnedEntityLimboForPlayer()

MCAPI void PlayerLimboActorManager::clearOwnedEntityLimboForPlayer ( ::ActorUniqueID playerId)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ loadAllOwnedLimboActors()

MCAPI void PlayerLimboActorManager::loadAllOwnedLimboActors ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ processOwnedAgentForPlayer()

MCAPI::Actor * PlayerLimboActorManager::processOwnedAgentForPlayer ( ::CompoundTag & agentCompoundTag,
::IAddActorEntityProxy & addActorEntityProxy,
::DimensionHeightRange const & heightRange,
::Vec3 const & spawnPosition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ processOwnedEntityLimboForPlayer()

MCAPI void PlayerLimboActorManager::processOwnedEntityLimboForPlayer ( ::ActorUniqueID playerId,
::IAddActorEntityProxy & addActorEntityProxy,
::DimensionHeightRange const & heightRange,
::Vec3 const & spawnPosition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ saveOwnedLimboActorsForPlayer()

MCAPI void PlayerLimboActorManager::saveOwnedLimboActorsForPlayer ( ::ActorUniqueID playerId) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOwnedEntityLimboStorageKeyForPlayer()

static MCAPI ::std::string PlayerLimboActorManager::getOwnedEntityLimboStorageKeyForPlayer ( ::ActorUniqueID playerId)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * PlayerLimboActorManager::$ctor ( ::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage,
::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager,
::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void PlayerLimboActorManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: