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PlayerLimboActorManager & | operator= (PlayerLimboActorManager const &) |
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| PlayerLimboActorManager (PlayerLimboActorManager const &) |
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MCAPI | PlayerLimboActorManager (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | clearOwnedEntityLimboForPlayer (::ActorUniqueID playerId) |
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MCAPI void | loadAllOwnedLimboActors () |
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MCAPI::Actor * | processOwnedAgentForPlayer (::CompoundTag &agentCompoundTag, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | processOwnedEntityLimboForPlayer (::ActorUniqueID playerId, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | saveOwnedLimboActorsForPlayer (::ActorUniqueID playerId) const |
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MCAPI | ~PlayerLimboActorManager () |
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MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | $dtor () |
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◆ PlayerLimboActorManager()
MCAPI PlayerLimboActorManager::PlayerLimboActorManager |
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::Bedrock::NotNullNonOwnerPtr<::LevelStorage > | levelStorage, |
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::Bedrock::NotNullNonOwnerPtr<::ActorManager > | actorManager, |
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::Bedrock::NotNullNonOwnerPtr<::ActorFactory > | actorFactory ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ ~PlayerLimboActorManager()
MCAPI PlayerLimboActorManager::~PlayerLimboActorManager |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ clearOwnedEntityLimboForPlayer()
MCAPI void PlayerLimboActorManager::clearOwnedEntityLimboForPlayer |
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::ActorUniqueID | playerId | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ loadAllOwnedLimboActors()
MCAPI void PlayerLimboActorManager::loadAllOwnedLimboActors |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ processOwnedAgentForPlayer()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ processOwnedEntityLimboForPlayer()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ saveOwnedLimboActorsForPlayer()
MCAPI void PlayerLimboActorManager::saveOwnedLimboActorsForPlayer |
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::ActorUniqueID | playerId | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getOwnedEntityLimboStorageKeyForPlayer()
static MCAPI ::std::string PlayerLimboActorManager::getOwnedEntityLimboStorageKeyForPlayer |
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::ActorUniqueID | playerId | ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
MCAPI void * PlayerLimboActorManager::$ctor |
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::Bedrock::NotNullNonOwnerPtr<::LevelStorage > | levelStorage, |
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::Bedrock::NotNullNonOwnerPtr<::ActorManager > | actorManager, |
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::Bedrock::NotNullNonOwnerPtr<::ActorFactory > | actorFactory ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void PlayerLimboActorManager::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: