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PlayerLimboActorManager & | operator= (PlayerLimboActorManager const &) |
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| PlayerLimboActorManager (PlayerLimboActorManager const &) |
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MCAPI | PlayerLimboActorManager (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | clearOwnedEntityLimboForPlayer (::ActorUniqueID playerId) |
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MCAPI void | loadAllOwnedLimboActors () |
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MCAPI::Actor * | processOwnedAgentForPlayer (::CompoundTag &agentCompoundTag, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | processOwnedEntityLimboForPlayer (::ActorUniqueID playerId, ::IAddActorEntityProxy &addActorEntityProxy, ::DimensionHeightRange const &heightRange, ::Vec3 const &spawnPosition) |
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MCAPI void | saveOwnedLimboActorsForPlayer (::ActorUniqueID playerId) const |
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MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::LevelStorage > levelStorage, ::Bedrock::NotNullNonOwnerPtr<::ActorManager > actorManager, ::Bedrock::NotNullNonOwnerPtr<::ActorFactory > actorFactory) |
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MCAPI void | $dtor () |
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static MCAPI ::std::string | getOwnedEntityLimboStorageKeyForPlayer (::ActorUniqueID playerId) |
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The documentation for this class was generated from the following file: