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ActorManager & | operator= (ActorManager const &) |
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| ActorManager (ActorManager const &) |
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virtual ::Bedrock::PubSub::Connector< void(::Actor &)> & | getRegisterEntityAddedConnector () |
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virtual ::Bedrock::PubSub::Connector< void(::Actor &, ::ActorInitializationMethod)> & | getRegisterPostReloadActorConnector () |
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virtual ::Bedrock::PubSub::Connector< void(::Actor &)> & | getRegisterOnRemoveActorEntityReferenceConnector () |
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MCAPI | ActorManager (::std::unique_ptr<::IActorManagerProxy > actorManagerProxy, ::Bedrock::NotNullNonOwnerPtr<::ActorGarbageCollector > actorGarbageCollector) |
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MCAPI void | _onChunkDiscarded (::LevelChunk &levelChunk) |
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MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addActorEntity (::IAddActorEntityProxy &addActorEntityProxy, ::OwnerPtr<::EntityContext > entity) |
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MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addActorEntity (::Dimension &dimension, ::OwnerPtr<::EntityContext > entity) |
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MCAPI ::Bedrock::Result<::Actor *, ::ActorValidationError > | addGlobalActorEntity (::IAddActorEntityProxy &addActorEntityProxy, ::OwnerPtr<::EntityContext > entity) |
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MCAPI void | cleanupActorEntityReferencesGarbageCollect (::OwnerPtr<::EntityContext > entity) |
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MCAPI ::OwnerPtr<::EntityContext > | deleteActorEntityFromWorldAndTakeEntity (::WeakEntityRef entityRef) |
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MCAPI void | forceRemoveActorFromWorld (::Actor &actor) |
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MCAPI void | onChunkDiscarded (::LevelChunk const &levelChunk, ::WeakEntityRef entityRef) |
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MCAPI void | registerForLevelChunkEvents (::ILevelChunkEventManagerConnector &levelChunkEventManagerConnector) |
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MCAPI ::OwnerPtr<::EntityContext > | removeActorEntityAndTakeEntity (::WeakEntityRef entityRef) |
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MCAPI void | removeActorEntityReferencesForDeletion (::Actor &actor) |
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MCAPI ::OwnerPtr<::EntityContext > | removeEntity (::WeakEntityRef entityRef) |
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MCAPI ::OwnerPtr<::EntityContext > | takeEntity (::WeakEntityRef entityRef, ::LevelChunk &levelChunk) |
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MCAPI void * | $ctor (::std::unique_ptr<::IActorManagerProxy > actorManagerProxy, ::Bedrock::NotNullNonOwnerPtr<::ActorGarbageCollector > actorGarbageCollector) |
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MCAPI void | $dtor () |
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MCAPI ::Bedrock::PubSub::Connector< void(::Actor &)> & | $getRegisterEntityAddedConnector () |
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MCAPI ::Bedrock::PubSub::Connector< void(::Actor &, ::ActorInitializationMethod)> & | $getRegisterPostReloadActorConnector () |
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MCAPI ::Bedrock::PubSub::Connector< void(::Actor &)> & | $getRegisterOnRemoveActorEntityReferenceConnector () |
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◆ ActorManager()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getRegisterEntityAddedConnector()
◆ getRegisterPostReloadActorConnector()
◆ getRegisterOnRemoveActorEntityReferenceConnector()
◆ _onChunkDiscarded()
MCAPI void ActorManager::_onChunkDiscarded |
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::LevelChunk & | levelChunk | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addActorEntity() [1/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addActorEntity() [2/2]
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addGlobalActorEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ cleanupActorEntityReferencesGarbageCollect()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ deleteActorEntityFromWorldAndTakeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ forceRemoveActorFromWorld()
MCAPI void ActorManager::forceRemoveActorFromWorld |
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::Actor & | actor | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onChunkDiscarded()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerForLevelChunkEvents()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ removeActorEntityAndTakeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ removeActorEntityReferencesForDeletion()
MCAPI void ActorManager::removeActorEntityReferencesForDeletion |
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::Actor & | actor | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ removeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ takeEntity()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void ActorManager::$dtor |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterEntityAddedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterPostReloadActorConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getRegisterOnRemoveActorEntityReferenceConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** ActorManager::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: