LeviLamina
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FallingBlockActorDelegate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/ITickDelegate.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class FallingBlock;
13class IBlockSource;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 1
21 virtual void onLand(::FallingBlock const&, ::IBlockSource&, ::BlockPos const&) /*override*/;
22
23 // vIndex: 2
24 virtual void breakBlock(::FallingBlockActor&) /*override*/;
25
26 // vIndex: 0
27 virtual ~FallingBlockActorDelegate() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39
40 // NOLINTEND
41};
Definition BlockPos.h:18
Definition FallingBlockActorDelegate.h:16
Definition FallingBlockActor.h:24
Definition FallingBlock.h:20
Definition IBlockSource.h:35
Definition ITickDelegate.h:13