LeviLamina
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FallingBlockActorDelegate.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/item/ITickDelegate.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class FallingBlock;
13class IBlockSource;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void onLand(::FallingBlock const&, ::IBlockSource&, ::BlockPos const&) /*override*/;
21
22 virtual void breakBlock(::FallingBlockActor&) /*override*/;
23
24 virtual ~FallingBlockActorDelegate() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30
31 // NOLINTEND
32};
Definition BlockPos.h:19
Definition FallingBlockActorDelegate.h:16
Definition FallingBlockActor.h:24
Definition FallingBlock.h:20
Definition IBlockSource.h:37
Definition ITickDelegate.h:13