LeviLamina
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PassengerTickSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
FallDistanceComponent
;
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struct
MobFlagComponent
;
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struct
PassengerComponent
;
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struct
PlayerComponent
;
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// clang-format on
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struct
PassengerTickSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
tickMob(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::MobFlagComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent>
,
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::FallDistanceComponent
> view
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);
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MCAPI
static
void
tickPlayer(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::PlayerComponent, ::ActorMovementTickNeededComponent, ::PassengerComponent>
,
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::ActorOwnerComponent
> view
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
FallDistanceComponent
Definition
FallDistanceComponent.h:5
Include
Definition
Include.h:6
MobFlagComponent
Definition
MobFlagComponent.h:5
PassengerComponent
Definition
PassengerComponent.h:8
PassengerTickSystem
Definition
PassengerTickSystem.h:20
PlayerComponent
Definition
PlayerComponent.h:5
src
mc
entity
systems
PassengerTickSystem.h
Generated on
for LeviLamina by
1.16.1