48 virtual void lerpMotion(
::Vec3 const& delta) ;
51 virtual float getThrowPower();
54 virtual ::ActorUniqueID getSourceUniqueID()
const ;
57 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
63 virtual float getThrowUpAngleOffset();
66 virtual float getGravity();
81 MCAPI
void shoot(
::Mob& shooter);
83 MCAPI
void shoot(
::Vec3 const& dir,
float pow,
float baseSpeed,
::Vec3 const& uncertainty);
111 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
113 MCAPI
void $lerpMotion(
::Vec3 const& delta);
115 MCAPI
float $getThrowPower();
117 MCAPI ::ActorUniqueID $getSourceUniqueID()
const;
123 MCFOLD
float $getThrowUpAngleOffset();
125 MCAPI
float $getGravity();
131 MCAPI
static void** $vftable();
Definition EntityContext.h:16