24class Throwable :
public ::PredictableProjectile {
28 ::ll::TypedStorage<1, 1, bool> mInGround;
29 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerId;
30 ::ll::TypedStorage<4, 4, int> mShakeTime;
31 ::ll::TypedStorage<4, 4, int> mLife;
44 virtual void lerpMotion(
::Vec3 const& delta) ;
46 virtual float getThrowPower();
48 virtual ::ActorUniqueID getSourceUniqueID()
const ;
50 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
54 virtual float getThrowUpAngleOffset();
56 virtual float getGravity();
68 MCAPI
void shoot(
::Mob& shooter);
70 MCAPI
void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
92 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
94 MCAPI
void $lerpMotion(
::Vec3 const& delta);
96 MCAPI
float $getThrowPower();
98 MCAPI ::ActorUniqueID $getSourceUniqueID()
const;
104 MCFOLD
float $getThrowUpAngleOffset();
106 MCAPI
float $getGravity();
114 MCAPI
static void** $vftable();
Definition EntityContext.h:17