26 ::ll::TypedStorage<1, 1, bool> mInGround;
27 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerId;
28 ::ll::TypedStorage<4, 4, int> mShakeTime;
29 ::ll::TypedStorage<4, 4, int> mLife;
38 virtual void lerpMotion(
::Vec3 const& delta) ;
40 virtual float getThrowPower();
42 virtual ::ActorUniqueID getSourceUniqueID()
const ;
44 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
48 virtual float getThrowUpAngleOffset();
50 virtual float getGravity();
58 MCAPI
void shoot(
::Mob& shooter);
60 MCAPI
void shoot(
::Vec3 const& dir,
float pow,
float uncertainty,
::Vec3 const& baseSpeed);
78 MCAPI
void $initializeComponents(::ActorInitializationMethod method,
::VariantParameterList const& params);
80 MCAPI
void $lerpMotion(
::Vec3 const& delta);
82 MCAPI
float $getThrowPower();
84 MCAPI ::ActorUniqueID $getSourceUniqueID()
const;
90 MCFOLD
float $getThrowUpAngleOffset();
92 MCAPI
float $getGravity();
100 MCAPI
static void** $vftable();