LeviLamina
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FenceGateBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/WoodType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Player;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24// clang-format on
25
26class FenceGateBlock : public ::BlockType {
27public:
28 // prevent constructor by default
29 FenceGateBlock();
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
37 /*override*/;
38
39 virtual ::AABB getCollisionShape(
40 ::Block const& block,
42 ::BlockPos const& pos,
44 ) const /*override*/;
45
46 virtual ::AABB const&
47 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
48 /*override*/;
49
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 virtual bool isInteractiveBlock() const /*override*/;
54
55 virtual bool ignoreEntitiesOnPistonMove(::Block const& block) const /*override*/;
56
57 virtual bool
58 getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const
59 /*override*/;
60
61 virtual bool isFenceGateBlock() const /*override*/;
62
63 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
64
65 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
66
67 virtual ~FenceGateBlock() /*override*/ = default;
68 // NOLINTEND
69
70public:
71 // member functions
72 // NOLINTBEGIN
73 MCAPI FenceGateBlock(::std::string const& nameId, int id, ::WoodType);
74
75 MCAPI void _setOpen(
76 ::BlockSource& region,
77 ::gsl::not_null<::Block const*> block,
78 ::BlockPos const& pos,
79 ::Player* player,
80 bool shouldBeOpen
81 ) const;
82
83 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
84
85 MCAPI void resolveIsInWall(::BlockSource& region, ::BlockPos const& pos) const;
86
87 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
88
89 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
90 // NOLINTEND
91
92public:
93 // static functions
94 // NOLINTBEGIN
95 MCAPI static ::AABB const&
96 _getShape(::BlockPos const& pos, ::Block const& block, ::AABB& bufferValue, bool isCollisionShape);
97 // NOLINTEND
98
99public:
100 // constructor thunks
101 // NOLINTBEGIN
102 MCAPI void* $ctor(::std::string const& nameId, int id, ::WoodType);
103 // NOLINTEND
104
105public:
106 // virtual function thunks
107 // NOLINTBEGIN
108 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
109
110 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
111
112 MCAPI ::AABB $getCollisionShape(
113 ::Block const& block,
114 ::IConstBlockSource const&,
115 ::BlockPos const& pos,
117 ) const;
118
119 MCAPI ::AABB const&
120 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
121
122 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
123
124 MCFOLD bool $isInteractiveBlock() const;
125
126 MCAPI bool $ignoreEntitiesOnPistonMove(::Block const& block) const;
127
128 MCFOLD bool
129 $getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const;
130
131 MCFOLD bool $isFenceGateBlock() const;
132
133 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
134
135 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
136
137
138 // NOLINTEND
139
140public:
141 // vftables
142 // NOLINTBEGIN
143 MCAPI static void** $vftable();
144 // NOLINTEND
145};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Player.h:125
Definition optional_ref.h:10