LeviLamina
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FenceGateBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8#include "mc/world/level/block/WoodType.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockPos;
16class BlockSource;
17class Experiments;
20class Player;
21namespace BlockEvents { class BlockPlaceEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockQueuedTickEvent; }
24namespace BlockEvents { class BlockRedstoneUpdateEvent; }
25// clang-format on
26
27class FenceGateBlock : public ::BlockType {
28public:
29 // prevent constructor by default
30 FenceGateBlock();
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 virtual ::AABB getCollisionShape(
36 ::Block const& block,
38 ::BlockPos const& pos,
40 ) const /*override*/;
41
42 virtual ::AABB const&
43 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
44 /*override*/;
45
46 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
47 /*override*/;
48
49 virtual bool isInteractiveBlock() const /*override*/;
50
51 virtual bool ignoreEntitiesOnPistonMove(::Block const& block) const /*override*/;
52
53 virtual bool isFenceGateBlock() const /*override*/;
54
55 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
56
57 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
58
59 virtual ~FenceGateBlock() /*override*/ = default;
60 // NOLINTEND
61
62public:
63 // member functions
64 // NOLINTBEGIN
65 MCAPI FenceGateBlock(::std::string const& nameId, int id, ::WoodType);
66
67 MCAPI void _onRedstoneUpdate(::BlockEvents::BlockRedstoneUpdateEvent& blockEvent) const;
68
69 MCAPI void _setOpen(
70 ::BlockSource& region,
71 ::gsl::not_null<::Block const*> block,
72 ::BlockPos const& pos,
73 ::Player* player,
74 bool shouldBeOpen
75 ) const;
76
77 MCFOLD void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
78
79 MCAPI void resolveIsInWall(::BlockSource& region, ::BlockPos const& pos) const;
80
81 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
82
83 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
84 // NOLINTEND
85
86public:
87 // static functions
88 // NOLINTBEGIN
89 MCAPI static ::AABB const&
90 _getShape(::BlockPos const& pos, ::Block const& block, ::AABB& bufferValue, bool isCollisionShape);
91
92 MCAPI static void _onSetupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos);
93 // NOLINTEND
94
95public:
96 // constructor thunks
97 // NOLINTBEGIN
98 MCAPI void* $ctor(::std::string const& nameId, int id, ::WoodType);
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104 MCAPI ::AABB $getCollisionShape(
105 ::Block const& block,
106 ::IConstBlockSource const&,
107 ::BlockPos const& pos,
109 ) const;
110
111 MCAPI ::AABB const&
112 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
113
114 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
115
116 MCFOLD bool $isInteractiveBlock() const;
117
118 MCAPI bool $ignoreEntitiesOnPistonMove(::Block const& block) const;
119
120 MCFOLD bool $isFenceGateBlock() const;
121
122 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
123
124 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
125
126
127 // NOLINTEND
128
129public:
130 // vftables
131 // NOLINTBEGIN
132 MCAPI static void** $vftable();
133 // NOLINTEND
134};
Definition AABB.h:18
Definition Actor.h:106
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockRedstoneUpdateEvent.h:15
Definition BlockPos.h:19
Definition BlockSource.h:71
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition Player.h:129
Definition optional_ref.h:10