LeviLamina
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FenceGateBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
19class Player;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockPlayerInteractEvent; }
22namespace BlockEvents { class BlockQueuedTickEvent; }
23// clang-format on
24
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 // vIndex: 67
30 virtual void setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
31
32 // vIndex: 61
33 virtual void onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const
34 /*override*/;
35
36 // vIndex: 5
37 virtual ::AABB getCollisionShape(
38 ::Block const& block,
40 ::BlockPos const& pos,
42 ) const /*override*/;
43
44 // vIndex: 9
45 virtual ::AABB const&
46 getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const
47 /*override*/;
48
49 // vIndex: 87
50 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
51 /*override*/;
52
53 // vIndex: 136
54 virtual bool isInteractiveBlock() const /*override*/;
55
56 // vIndex: 73
57 virtual bool ignoreEntitiesOnPistonMove(::Block const& block) const /*override*/;
58
59 // vIndex: 24
60 virtual bool canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const /*override*/;
61
62 // vIndex: 13
63 virtual bool
64 getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const
65 /*override*/;
66
67 // vIndex: 32
68 virtual bool isFenceGateBlock() const /*override*/;
69
70 // vIndex: 131
71 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
72
73 // vIndex: 145
74 virtual void _onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const /*override*/;
75
76 // vIndex: 0
77 virtual ~FenceGateBlock() /*override*/ = default;
78 // NOLINTEND
79
80public:
81 // member functions
82 // NOLINTBEGIN
83 MCAPI void _setOpen(
84 ::BlockSource& region,
85 ::gsl::not_null<::Block const*> block,
86 ::BlockPos const& pos,
87 ::Player* player,
88 bool shouldBeOpen
89 ) const;
90
91 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
92
93 MCAPI void resolveIsInWall(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
96
97 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
98 // NOLINTEND
99
100public:
101 // static functions
102 // NOLINTBEGIN
103 MCAPI static ::AABB const&
104 _getShape(::BlockPos const& pos, ::Block const& block, ::AABB& bufferValue, bool isCollisionShape);
105 // NOLINTEND
106
107public:
108 // virtual function thunks
109 // NOLINTBEGIN
110 MCAPI void $setupRedstoneComponent(::BlockSource& region, ::BlockPos const& pos) const;
111
112 MCAPI void $onRedstoneUpdate(::BlockSource& region, ::BlockPos const& pos, int strength, bool isFirstTime) const;
113
114 MCAPI ::AABB $getCollisionShape(
115 ::Block const& block,
116 ::IConstBlockSource const&,
117 ::BlockPos const& pos,
119 ) const;
120
121 MCAPI ::AABB const&
122 $getOutline(::Block const& block, ::IConstBlockSource const&, ::BlockPos const& pos, ::AABB& bufferValue) const;
123
124 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
125
126 MCFOLD bool $isInteractiveBlock() const;
127
128 MCAPI bool $ignoreEntitiesOnPistonMove(::Block const& block) const;
129
130 MCAPI bool $canConnect(::Block const& otherBlock, uchar toOther, ::Block const& thisBlock) const;
131
132 MCFOLD bool
133 $getLiquidClipVolume(::Block const& block, ::BlockSource& region, ::BlockPos const& pos, ::AABB& includeBox) const;
134
135 MCFOLD bool $isFenceGateBlock() const;
136
137 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
138
139 MCAPI void $_onHitByActivatingAttack(::BlockSource& region, ::BlockPos const& pos, ::Actor*) const;
140 // NOLINTEND
141
142public:
143 // vftables
144 // NOLINTBEGIN
145 MCNAPI static void** $vftable();
146 // NOLINTEND
147};
Definition AABB.h:18
Definition Actor.h:102
Definition BlockPlaceEvent.h:16
Definition BlockPlayerInteractEvent.h:17
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition BlockType.h:84
Definition Block.h:37
Definition Experiments.h:14
Definition FenceGateBlock.h:25
static MCAPI void ** $vftable()
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition Player.h:123
Definition optional_ref.h:10