LeviLamina
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ScriptGameOptions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/editor/GameOptions.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Scripting { struct EnumBinding; }
11namespace Scripting { struct InterfaceBinding; }
12// clang-format on
13
14namespace Editor::ScriptModule {
15
17public:
18 // prevent constructor by default
19 ScriptGameOptions& operator=(ScriptGameOptions const&);
21
22public:
23 // member functions
24 // NOLINTBEGIN
26
28
30 // NOLINTEND
31
32public:
33 // static functions
34 // NOLINTBEGIN
35 MCNAPI static ::Scripting::EnumBinding bindDayLightCycleEnum();
36
37 MCNAPI static ::Scripting::EnumBinding bindGamePublishSettingEnum();
38
39 MCNAPI static ::Scripting::InterfaceBinding bindInterface();
40
41 MCNAPI static ::Scripting::EnumBinding bindPlayerPermissionLevelEnum();
42 // NOLINTEND
43
44public:
45 // constructor thunks
46 // NOLINTBEGIN
47 MCNAPI void* $ctor();
48
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCNAPI void $dtor();
56 // NOLINTEND
57};
58
59} // namespace Editor::ScriptModule
Definition GameOptions.h:15
Definition ScriptGameOptions.h:16
MCAPI ScriptGameOptions(::Editor::ScriptModule::ScriptGameOptions &&)
static MCAPI ::Scripting::EnumBinding bindDayLightCycleEnum()
static MCAPI ::Scripting::EnumBinding bindPlayerPermissionLevelEnum()
static MCAPI ::Scripting::EnumBinding bindGamePublishSettingEnum()
static MCAPI ::Scripting::InterfaceBinding bindInterface()
MCAPI void * $ctor(::Editor::ScriptModule::ScriptGameOptions &&)