LeviLamina
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GameControllerMapper::TriggerState Struct Reference
Public Attributes
::ll::TypedStorage< 4, 4, uint >
id
::ll::TypedStorage< 1, 1, ::ButtonState >
currentState
::ll::TypedStorage< 4, 4, float >
triggerThreshold
The documentation for this struct was generated from the following files:
src-server/mc/deps/input/
GameControllerMapper.h
src-client/mc/deps/input/
GameControllerMapper.h
GameControllerMapper
TriggerState
Generated on
for LeviLamina by
1.16.1