LeviLamina
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GameControllerMapper.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameControllerMapper {
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public
:
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// GameControllerMapper inner types declare
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// clang-format off
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struct
TriggerState
;
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struct
DirectionAttributes
;
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struct
ButtonAttributes
;
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struct
GameControllerMappingData
;
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struct
GamepadStickTurnData
;
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// clang-format on
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// GameControllerMapper inner types define
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struct
TriggerState
{};
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struct
DirectionAttributes
{};
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struct
ButtonAttributes
{};
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struct
GameControllerMappingData {};
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struct
GamepadStickTurnData
{};
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};
GameControllerMapper::ButtonAttributes
Definition
GameControllerMapper.h:21
GameControllerMapper::DirectionAttributes
Definition
GameControllerMapper.h:19
GameControllerMapper::GameControllerMappingData
Definition
GameControllerMapper.h:23
GameControllerMapper::GamepadStickTurnData
Definition
GameControllerMapper.h:25
GameControllerMapper::TriggerState
Definition
GameControllerMapper.h:17
src-server
mc
deps
input
GameControllerMapper.h
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