LeviLamina
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GameControllerMapper.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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class
GameControllerMapper
{
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public
:
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// GameControllerMapper inner types declare
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// clang-format off
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struct
TriggerState
;
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struct
DirectionAttributes
;
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struct
ButtonAttributes
;
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struct
GameControllerMappingData
;
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struct
GamepadStickTurnData
;
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// clang-format on
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// GameControllerMapper inner types define
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struct
TriggerState
{};
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struct
DirectionAttributes
{};
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struct
ButtonAttributes
{};
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struct
GameControllerMappingData
{};
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struct
GamepadStickTurnData
{};
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};
GameControllerMapper
Definition
GameControllerMapper.h:5
GameControllerMapper::ButtonAttributes
Definition
GameControllerMapper.h:40
GameControllerMapper::DirectionAttributes
Definition
GameControllerMapper.h:38
GameControllerMapper::GameControllerMappingData
Definition
GameControllerMapper.h:42
GameControllerMapper::GamepadStickTurnData
Definition
GameControllerMapper.h:44
GameControllerMapper::TriggerState
Definition
GameControllerMapper.h:36
src-server
mc
deps
input
GameControllerMapper.h
Generated on Tue Dec 30 2025 14:20:32 for LeviLamina by
1.12.0