LeviLamina
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GameControllerMapper::GameControllerMappingData Struct Reference

Public Member Functions

GameControllerMappingData & operator= (GameControllerMappingData const &)
 GameControllerMappingData (GameControllerMappingData const &)
MCAPI GameControllerMappingData (::GameControllerMapper::GameControllerMappingData &&)
MCAPI::GameControllerMapper::GameControllerMappingData & operator= (::GameControllerMapper::GameControllerMappingData &&)
MCAPI void * $ctor ()
MCAPI void * $ctor (::GameControllerMapper::GameControllerMappingData &&)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, ::GameControllerMapper::ButtonAttributes > > mGamePadButtonToButtonIdMap
::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, ::GameControllerMapper::TriggerState > > mTriggerToButtonIdMap
::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, ::GameControllerMapper::DirectionAttributes > > mStickToDirectionIdMap
::ll::TypedStorage< 8, 64, ::std::unordered_multimap< int, uint > > mStickToButtonIdMap
::ll::TypedStorage< 8, 64, ::std::unordered_multimap<::DirectionId, uint > > mStickDirectionToButtonIdMap
::ll::TypedStorage< 8, 16, ::std::set< uint > > mExclusiveButtonIdSet
::ll::TypedStorage< 8, 64, ::std::unordered_map< int, ::GameControllerStickEvent > > mPreviousStickEvents
::ll::TypedStorage< 1, 1, bool > mMappingChanged

The documentation for this struct was generated from the following files: