LeviLamina
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VibrationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class CompoundTag;
12class DataLoadHelper;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 4, float> mDistance;
22 ::ll::TypedStorage<4, 12, ::BlockPos> mPos;
23 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mSourceID;
24 ::ll::TypedStorage<8, 16, ::std::optional<::ActorUniqueID>> mProjectileOwnerID;
25 ::ll::TypedStorage<8, 8, ::std::reference_wrapper<::GameEvent const>> mVibration;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI void _setActorIDs(::GameEventContext const& gameEventContext);
32
33 MCAPI void load(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
34
35 MCAPI void save(::CompoundTag& tag) const;
36 // NOLINTEND
37};
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition GameEvent.h:9
Definition VibrationInfo.h:17
Definition GameEventContext.h:14