LeviLamina
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VibrationInfo.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
CompoundTag
;
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class
DataLoadHelper
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
VibrationInfo
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnk217e58;
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::ll::UntypedStorage<4, 12>
mUnkdf5e59;
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::ll::UntypedStorage<8, 16>
mUnk5edab9;
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::ll::UntypedStorage<8, 16>
mUnkc5439b;
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::ll::UntypedStorage<8, 8>
mUnk49dc37;
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// NOLINTEND
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public
:
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// prevent constructor by default
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VibrationInfo
& operator=(
VibrationInfo
const
&);
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VibrationInfo
(
VibrationInfo
const
&);
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VibrationInfo
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
VibrationInfo
(
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext,
float
distance);
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MCAPI
void
load(
::CompoundTag
const
& tag,
::DataLoadHelper
& dataLoadHelper);
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MCAPI
void
save(
::CompoundTag
& tag)
const
;
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext,
float
distance);
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// NOLINTEND
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};
CompoundTag
Definition
CompoundTag.h:13
DataLoadHelper
Definition
DataLoadHelper.h:20
GameEvent
Definition
GameEvent.h:8
VibrationInfo
Definition
VibrationInfo.h:13
GameEventContext
Definition
GameEventContext.h:12
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
events
gameevents
VibrationInfo.h
Generated on Sat Apr 26 2025 05:56:09 for LeviLamina by
1.12.0