LeviLamina
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VibrationInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class CompoundTag;
9class GameEvent;
10struct GameEventContext;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 VibrationInfo& operator=(VibrationInfo const&);
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCNAPI VibrationInfo(::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext, float distance);
34
35 MCNAPI void load(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
36
37 MCNAPI void save(::CompoundTag& tag) const;
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCNAPI void* $ctor(::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext, float distance);
44 // NOLINTEND
45};
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition GameEvent.h:8
Definition VibrationInfo.h:13
MCAPI void * $ctor(::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, float distance)
MCAPI VibrationInfo(::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext, float distance)
MCAPI void load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void save(::CompoundTag &tag) const
Definition GameEventContext.h:14
Definition Alias.h:14