3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/HangingActor.h"
26 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
28 virtual float getShadowRadius()
const ;
30 virtual int getWidth()
const ;
32 virtual int getHeight()
const ;
34 virtual void dropItem() ;
36 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
42 virtual void remove() ;
46 virtual void teleportTo(
48 bool shouldStopRiding,
62 MCFOLD
void $reloadHardcodedClient(::ActorInitializationMethod method);
64 MCFOLD
float $getShadowRadius()
const;
66 MCFOLD
int $getWidth()
const;
68 MCFOLD
int $getHeight()
const;
70 MCFOLD
void $dropItem();
83 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
91 MCAPI
static void** $vftable();
Definition ActorInteraction.h:5
Definition BlockSource.h:68
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition LeashKnot.h:20
Definition VariantParameterList.h:13