24class LeashKnot :
public ::HangingActor {
34 virtual void reloadHardcodedClient(::ActorInitializationMethod method) ;
36 virtual float getShadowRadius()
const ;
38 virtual int getWidth()
const ;
40 virtual int getHeight()
const ;
42 virtual void dropItem() ;
44 virtual void addAdditionalSaveData(
::CompoundTag& tag)
const ;
50 virtual void remove() ;
52 virtual ::InteractionResult
55 virtual void teleportTo(
57 bool shouldStopRiding,
73 MCAPI
void _unleashAllActors();
91 MCAPI
void $reloadHardcodedClient(::ActorInitializationMethod method);
93 MCFOLD
float $getShadowRadius()
const;
95 MCFOLD
int $getWidth()
const;
97 MCFOLD
int $getHeight()
const;
99 MCFOLD
void $dropItem();
101 MCFOLD
void $addAdditionalSaveData(
::CompoundTag& tag)
const;
107 MCAPI
void $remove();
109 MCAPI ::InteractionResult
113 $teleportTo(
::Vec3 const& pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity);
121 MCAPI
static void** $vftable();
Definition EntityContext.h:17