LeviLamina
Loading...
Searching...
No Matches
LeashKnot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/HangingActor.h"
8
9// auto generated forward declare list
10// clang-format off
12class BlockSource;
13class CompoundTag;
14class DataLoadHelper;
15class Player;
16class Vec3;
18// clang-format on
19
20class LeashKnot : public ::HangingActor {
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual void reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&) /*override*/;
25
26 virtual void reloadHardcodedClient(::ActorInitializationMethod method) /*override*/;
27
28 virtual float getShadowRadius() const /*override*/;
29
30 virtual int getWidth() const /*override*/;
31
32 virtual int getHeight() const /*override*/;
33
34 virtual void dropItem() /*override*/;
35
36 virtual void addAdditionalSaveData(::CompoundTag& tag) const /*override*/;
37
38 virtual void readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
39
40 virtual bool wouldSurvive(::BlockSource& region) /*override*/;
41
42 virtual void remove() /*override*/;
43
44 virtual bool getInteraction(::Player& player, ::ActorInteraction& interaction, ::Vec3 const& location) /*override*/;
45
46 virtual void teleportTo(
47 ::Vec3 const& pos,
48 bool shouldStopRiding,
49 int cause,
50 int sourceEntityType,
51 bool keepVelocity
52 ) /*override*/;
53
54 virtual ~LeashKnot() /*override*/ = default;
55 // NOLINTEND
56
57public:
58 // virtual function thunks
59 // NOLINTBEGIN
60 MCAPI void $reloadHardcoded(::ActorInitializationMethod, ::VariantParameterList const&);
61
62 MCFOLD void $reloadHardcodedClient(::ActorInitializationMethod method);
63
64 MCFOLD float $getShadowRadius() const;
65
66 MCFOLD int $getWidth() const;
67
68 MCFOLD int $getHeight() const;
69
70 MCFOLD void $dropItem();
71
72 MCFOLD void $addAdditionalSaveData(::CompoundTag& tag) const;
73
74 MCFOLD void $readAdditionalSaveData(::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
75
76 MCAPI bool $wouldSurvive(::BlockSource& region);
77
78 MCAPI void $remove();
79
80 MCAPI bool $getInteraction(::Player& player, ::ActorInteraction& interaction, ::Vec3 const& location);
81
82 MCAPI void
83 $teleportTo(::Vec3 const& pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity);
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCAPI static void** $vftable();
92 // NOLINTEND
93};
Definition ActorInteraction.h:5
Definition BlockSource.h:68
Definition CompoundTag.h:23
Definition DataLoadHelper.h:20
Definition LeashKnot.h:20
Definition Player.h:125
Definition Vec3.h:10
Definition VariantParameterList.h:13