LeviLamina
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VibrationSelector.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/gameevents/VibrationInfo.h"
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#include "mc/world/level/Tick.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockPos
;
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class
CompoundTag
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
VibrationSelector
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::Tick> mFirstCandidateTick;
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::ll::TypedStorage<8, 64, ::std::optional<::VibrationInfo>> mCandidateVibrationInfo;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
addCandidate(
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::Tick
currentTick,
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::GameEvent
const
& gameEvent,
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::GameEventContext
const
& gameEventContext,
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::BlockPos
const
& destinationPos
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);
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MCAPI
void
save(
::CompoundTag
& tag)
const
;
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// NOLINTEND
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};
BlockPos
Definition
BlockPos.h:21
CompoundTag
Definition
CompoundTag.h:23
GameEvent
Definition
GameEvent.h:9
VibrationSelector
Definition
VibrationSelector.h:17
GameEventContext
Definition
GameEventContext.h:14
Tick
Definition
Tick.h:5
src
mc
world
events
gameevents
VibrationSelector.h
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for LeviLamina by
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