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using | Status = ::Gameface::ResourceHandlerStatus |
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RegisteredResourceHandler & | operator= (RegisteredResourceHandler const &) |
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| RegisteredResourceHandler (RegisteredResourceHandler const &) |
| virtual::Gameface::ResourceHandlerStatus | onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
| virtual::Gameface::ResourceHandlerStatus | onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response) |
| virtual void | update () |
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MCAPI | RegisteredResourceHandler (::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &rawFileAccess, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &appPackageFileAccess, ::Bedrock::NotNullNonOwnerPtr<::OreUI::ResourceAllowList > const &resourceAllowList, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
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MCAPI void * | $ctor (::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &rawFileAccess, ::Bedrock::NotNullNonOwnerPtr<::IFileAccess > const &appPackageFileAccess, ::Bedrock::NotNullNonOwnerPtr<::OreUI::ResourceAllowList > const &resourceAllowList, ::Gameface::TemporaryTextureHolder &temporaryTextureHolder) |
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MCAPI void | $dtor () |
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MCAPI::Gameface::ResourceHandlerStatus | $onResourceRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceResponse &response) |
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MCAPI::Gameface::ResourceHandlerStatus | $onResourceStreamRequest (::Gameface::ResourceRequest const &request, ::Gameface::ResourceStreamResponse &response) |
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MCFOLD void | $update () |
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virtual void | onViewCreate (::IClientInstance &primaryClient) |
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virtual void | onAppPreSuspend () |
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MCFOLD void | $onViewCreate (::IClientInstance &primaryClient) |
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MCFOLD void | $onAppPreSuspend () |
◆ onResourceRequest()
◆ onResourceStreamRequest()
◆ update()
| virtual void OreUI::RegisteredResourceHandler::update |
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◆ $vftable()
| MCAPI void ** OreUI::RegisteredResourceHandler::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: