LeviLamina
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Warden.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/actor/ActorDamageCause.h"
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#include "mc/world/actor/monster/Monster.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
ActorDamageSource
;
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// clang-format on
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class
Warden
:
public
::Monster
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 8>
mUnkf2c8ff;
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::ll::UntypedStorage<8, 24>
mUnk5ac932;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Warden
& operator=(
Warden
const
&);
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Warden
(
Warden
const
&);
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Warden
();
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 20
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virtual
bool
canDisableShield()
/*override*/
;
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// vIndex: 64
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virtual
bool
isInvulnerableTo(
::ActorDamageSource
const
& source)
const
/*override*/
;
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// vIndex: 93
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virtual
void
onSynchedDataUpdate(
int
dataId)
/*override*/
;
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// vIndex: 126
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virtual
void
onPush(
::Actor
& source)
/*override*/
;
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// vIndex: 24
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virtual
void
normalTick()
/*override*/
;
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// vIndex: 51
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virtual
void
setTarget(
::Actor
* entity)
/*override*/
;
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// vIndex: 147
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virtual
bool
checkSpawnRules(
bool
)
/*override*/
;
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// vIndex: 148
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virtual
bool
checkSpawnObstruction()
const
/*override*/
;
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// vIndex: 135
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virtual
bool
_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite)
/*override*/
;
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// vIndex: 154
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virtual
bool
doHurtTarget(
::Actor
* target, ::SharedTypes::Legacy::ActorDamageCause
const
& cause)
/*override*/
;
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// vIndex: 8
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virtual
~Warden
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$canDisableShield();
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MCAPI
bool
$isInvulnerableTo(
::ActorDamageSource
const
& source)
const
;
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MCFOLD
void
$onSynchedDataUpdate(
int
dataId);
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MCAPI
void
$onPush(
::Actor
& source);
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MCAPI
void
$normalTick();
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MCAPI
void
$setTarget(
::Actor
* entity);
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MCFOLD
bool
$checkSpawnRules(
bool
);
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MCAPI
bool
$checkSpawnObstruction()
const
;
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MCAPI
bool
$_hurt(
::ActorDamageSource
const
& source,
float
damage,
bool
knock,
bool
ignite);
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MCAPI
bool
$doHurtTarget(
::Actor
* target, ::SharedTypes::Legacy::ActorDamageCause
const
& cause);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
Actor
Definition
Actor.h:103
Monster
Definition
Monster.h:19
Warden
Definition
Warden.h:15
Warden::$vftable
static MCAPI void ** $vftable()
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
monster
Warden.h
Generated on Fri Jun 13 2025 05:05:03 for LeviLamina by
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