LeviLamina
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Llama.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animal/Animal.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityContext;
14// clang-format on
15
16class Llama : public ::Animal {
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 58
21 virtual void onFailedTame() /*override*/;
22
23 // vIndex: 92
24 virtual float causeFallDamageToActor(float fallDistance, float multiplier, ::ActorDamageSource source) /*override*/;
25
26 // vIndex: 8
27 virtual ~Llama() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI Llama(
34 ::ActorDefinitionGroup* definitions,
35 ::ActorDefinitionIdentifier const& definitionName,
36 ::EntityContext& entityContext
37 );
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void* $ctor(
44 ::ActorDefinitionGroup* definitions,
45 ::ActorDefinitionIdentifier const& definitionName,
46 ::EntityContext& entityContext
47 );
48 // NOLINTEND
49
50public:
51 // destructor thunk
52 // NOLINTBEGIN
53
54 // NOLINTEND
55
56public:
57 // virtual function thunks
58 // NOLINTBEGIN
59 MCAPI void $onFailedTame();
60
61 MCAPI float $causeFallDamageToActor(float fallDistance, float multiplier, ::ActorDamageSource source);
62 // NOLINTEND
63
64public:
65 // vftables
66 // NOLINTBEGIN
67 MCAPI static void** $vftable();
68 // NOLINTEND
69};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:27
Definition Animal.h:19
Definition EntityContext.h:16
Definition Llama.h:16
Definition ActorDefinitionIdentifier.h:13