LeviLamina
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SoulFireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 5
29 virtual ::AABB
31 const /*override*/;
32
33 // vIndex: 9
34 virtual ::AABB const&
35 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
36
37 // vIndex: 149
38 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
39
40 // vIndex: 78
41 virtual bool mayPick() const /*override*/;
42
43 // vIndex: 79
44 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
45
46 // vIndex: 142
47 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 123
50 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
51
52 // vIndex: 87
53 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
54 /*override*/;
55
56 // vIndex: 131
57 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
58
59 // vIndex: 0
60 virtual ~SoulFireBlock() /*override*/ = default;
61 // NOLINTEND
62
63public:
64 // member functions
65 // NOLINTBEGIN
66 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
67
68 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
69 // NOLINTEND
70
71public:
72 // destructor thunk
73 // NOLINTBEGIN
74
75 // NOLINTEND
76
77public:
78 // virtual function thunks
79 // NOLINTBEGIN
80 MCFOLD ::AABB
82 const;
83
84 MCFOLD ::AABB const&
85 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
86
87 MCAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
88
89 MCFOLD bool $mayPick() const;
90
91 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
92
93 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
96
97 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
98
99 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCAPI static void** $vftable();
106 // NOLINTEND
107};
Definition AABB.h:16
Definition Actor.h:104
Definition BlockPlaceEvent.h:15
Definition BlockQueuedTickEvent.h:15
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:36
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition SoulFireBlock.h:24
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5