LeviLamina
Loading...
Searching...
No Matches
SoulFireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
24class SoulFireBlock : public ::BlockType {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::AABB getCollisionShape(
29 ::Block const&,
31 ::BlockPos const&,
33 ) const /*override*/;
34
35 virtual ::AABB const&
36 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
37
38 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
39
40 virtual bool mayPick() const /*override*/;
41
42 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
43
44 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
45
46 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
47
48 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
49 /*override*/;
50
51 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
52
53 virtual ~SoulFireBlock() /*override*/ = default;
54 // NOLINTEND
55
56public:
57 // member functions
58 // NOLINTBEGIN
59 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
60
61 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCFOLD ::AABB $getCollisionShape(
68 ::Block const&,
70 ::BlockPos const&,
72 ) const;
73
74 MCFOLD ::AABB const&
75 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
76
77 MCAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
78
79 MCFOLD bool $mayPick() const;
80
81 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
82
83 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
84
85 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
86
87 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
88
89 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
90
91
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCAPI static void** $vftable();
98 // NOLINTEND
99};
Definition AABB.h:18
Definition Actor.h:105
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition Block.h:43
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition SoulFireBlock.h:24
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14