LeviLamina
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SoulFireBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockLegacy.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
16class Experiments;
20namespace BlockEvents { class BlockPlaceEvent; }
21namespace BlockEvents { class BlockQueuedTickEvent; }
22// clang-format on
23
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 5
29 virtual ::AABB getCollisionShape(
30 ::Block const&,
32 ::BlockPos const&,
34 ) const /*override*/;
35
36 // vIndex: 9
37 virtual ::AABB const&
38 getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const /*override*/;
39
40 // vIndex: 146
41 virtual void entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const /*override*/;
42
43 // vIndex: 77
44 virtual bool mayPick() const /*override*/;
45
46 // vIndex: 78
47 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
48
49 // vIndex: 138
50 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
51
52 // vIndex: 122
53 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
54
55 // vIndex: 86
56 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
57 /*override*/;
58
59 // vIndex: 130
60 virtual void _addHardCodedBlockComponents(::Experiments const&) /*override*/;
61
62 // vIndex: 0
63 virtual ~SoulFireBlock() /*override*/ = default;
64 // NOLINTEND
65
66public:
67 // member functions
68 // NOLINTBEGIN
69 MCAPI void onPlace(::BlockEvents::BlockPlaceEvent& eventData) const;
70
71 MCAPI void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
72 // NOLINTEND
73
74public:
75 // virtual function thunks
76 // NOLINTBEGIN
77 MCFOLD ::AABB $getCollisionShape(
78 ::Block const&,
80 ::BlockPos const&,
82 ) const;
83
84 MCFOLD ::AABB const&
85 $getOutline(::Block const&, ::IConstBlockSource const&, ::BlockPos const&, ::AABB& bufferValue) const;
86
87 MCAPI void $entityInside(::BlockSource&, ::BlockPos const&, ::Actor& entity) const;
88
89 MCFOLD bool $mayPick() const;
90
91 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
92
93 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
94
95 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
96
97 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
98
99 MCAPI void $_addHardCodedBlockComponents(::Experiments const&);
100 // NOLINTEND
101
102public:
103 // vftables
104 // NOLINTBEGIN
105 MCNAPI static void** $vftable();
106 // NOLINTEND
107};
Definition AABB.h:18
Definition Actor.h:103
Definition BlockPlaceEvent.h:16
Definition BlockQueuedTickEvent.h:16
Definition BlockLegacy.h:88
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition Block.h:38
Definition Experiments.h:14
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:24
Definition SoulFireBlock.h:24
static MCAPI void ** $vftable()
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:5