LeviLamina
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CalibratedSculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/SculkSensorVibrationConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11class GameEvent;
12struct GameEventContext;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 3
20 virtual bool shouldListen(
21 ::BlockSource& region,
22 ::GameEvent const& gameEvent,
23 ::GameEventContext const& gameEventContext
24 ) /*override*/;
25
26 // vIndex: 0
27 virtual ~CalibratedSculkSensorVibrationConfig() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // virtual function thunks
32 // NOLINTBEGIN
33 MCNAPI bool
34 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCNAPI static void** $vftable();
41 // NOLINTEND
42};
Definition BlockSource.h:67
Definition CalibratedSculkSensorVibrationConfig.h:15
MCAPI bool $shouldListen(::BlockSource &region, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
static MCAPI void ** $vftable()
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
Definition GameEventContext.h:14