LeviLamina
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CalibratedSculkSensorVibrationConfig.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/block/actor/SculkSensorVibrationConfig.h"
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// auto generated forward declare list
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// clang-format off
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
CalibratedSculkSensorVibrationConfig
:
public
::SculkSensorVibrationConfig
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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// vIndex: 3
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virtual
bool
shouldListen(
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::BlockSource
& region,
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::GameEvent
const
& gameEvent,
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::GameEventContext
const
& gameEventContext
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)
/*override*/
;
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// vIndex: 0
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virtual
~CalibratedSculkSensorVibrationConfig
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
bool
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$shouldListen(
::BlockSource
& region,
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
BlockSource
Definition
BlockSource.h:67
CalibratedSculkSensorVibrationConfig
Definition
CalibratedSculkSensorVibrationConfig.h:15
GameEvent
Definition
GameEvent.h:8
SculkSensorVibrationConfig
Definition
SculkSensorVibrationConfig.h:17
GameEventContext
Definition
GameEventContext.h:12
src
mc
world
level
block
actor
CalibratedSculkSensorVibrationConfig.h
Generated on Sat Apr 26 2025 05:56:17 for LeviLamina by
1.12.0