LeviLamina
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CalibratedSculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/SculkSensorVibrationConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11class GameEvent;
12struct GameEventContext;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 3
20 virtual bool shouldListen(
21 ::BlockSource& region,
22 ::GameEvent const& gameEvent,
23 ::GameEventContext const& gameEventContext
24 ) /*override*/;
25
26 // vIndex: 0
27 virtual ~CalibratedSculkSensorVibrationConfig() /*override*/ = default;
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI bool
40 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
41 // NOLINTEND
42
43public:
44 // vftables
45 // NOLINTBEGIN
46 MCAPI static void** $vftable();
47 // NOLINTEND
48};
Definition BlockSource.h:67
Definition CalibratedSculkSensorVibrationConfig.h:15
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
Definition GameEventContext.h:12