LeviLamina
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CalibratedSculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/actor/SculkSensorVibrationConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11class GameEvent;
12struct GameEventContext;
13// clang-format on
14
15class CalibratedSculkSensorVibrationConfig : public ::SculkSensorVibrationConfig {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool shouldListen(
20 ::BlockSource& region,
21 ::GameEvent const& gameEvent,
22 ::GameEventContext const& gameEventContext
23 ) /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCAPI bool
30 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
31
32
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition BlockSource.h:73
Definition CalibratedSculkSensorVibrationConfig.h:15
static MCAPI void ** $vftable()
Definition GameEvent.h:9
Definition GameEventContext.h:14