LeviLamina
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CalibratedSculkSensorVibrationConfig Class Reference
+ Inheritance diagram for CalibratedSculkSensorVibrationConfig:

Public Member Functions

virtual bool shouldListen (::BlockSource &region, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
 
MCAPI bool $shouldListen (::BlockSource &region, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
 
virtual void onSignalReceive (::BlockSource &region, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *)
 
virtual void onSerializableDataChanged (::BlockSource &region)
 
virtual bool canReceiveOnlyIfAdjacentChunksAreTicking () const
 
MCAPI void $onSignalReceive (::BlockSource &region, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *)
 
MCAPI void $onSerializableDataChanged (::BlockSource &region)
 
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking () const
 
virtual bool isValidVibration (::GameEvent const &gameEvent)
 
MCAPI bool $isValidVibration (::GameEvent const &gameEvent)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::UntypedStorage< 4, 12 > mUnk7187e1
 

Member Function Documentation

◆ shouldListen()

virtual bool CalibratedSculkSensorVibrationConfig::shouldListen ( ::BlockSource & region,
::GameEvent const & gameEvent,
::GameEventContext const & gameEventContext )
virtual

Reimplemented from SculkSensorVibrationConfig.

◆ $shouldListen()

MCAPI bool CalibratedSculkSensorVibrationConfig::$shouldListen ( ::BlockSource & region,
::GameEvent const & gameEvent,
::GameEventContext const & gameEventContext )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** CalibratedSculkSensorVibrationConfig::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onSignalReceive()

virtual void SculkSensorVibrationConfig::onSignalReceive ( ::BlockSource & region,
::BlockPos const & ,
::GameEvent const & gameEvent,
::Actor * source,
float distance,
uint listenerRange,
::Actor *  )
virtualinherited

◆ onSerializableDataChanged()

virtual void SculkSensorVibrationConfig::onSerializableDataChanged ( ::BlockSource & region)
virtualinherited

Reimplemented from VibrationListenerConfig.

◆ canReceiveOnlyIfAdjacentChunksAreTicking()

virtual bool SculkSensorVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking ( ) const
virtualinherited

Reimplemented from VibrationListenerConfig.

◆ $onSignalReceive()

MCAPI void SculkSensorVibrationConfig::$onSignalReceive ( ::BlockSource & region,
::BlockPos const & ,
::GameEvent const & gameEvent,
::Actor * source,
float distance,
uint listenerRange,
::Actor *  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onSerializableDataChanged()

MCAPI void SculkSensorVibrationConfig::$onSerializableDataChanged ( ::BlockSource & region)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canReceiveOnlyIfAdjacentChunksAreTicking()

MCAPI bool SculkSensorVibrationConfig::$canReceiveOnlyIfAdjacentChunksAreTicking ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isValidVibration()

MCAPI bool VibrationListenerConfig::$isValidVibration ( ::GameEvent const & gameEvent)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: