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| virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
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MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *) |
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| virtual void | onSerializableDataChanged (::BlockSource ®ion) |
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| virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *) |
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MCFOLD void | $onSerializableDataChanged (::BlockSource ®ion) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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◆ shouldListen()
◆ $vftable()
| static MCAPI void ** CalibratedSculkSensorVibrationConfig::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ onSignalReceive()
◆ onSerializableDataChanged()
| virtual void SculkSensorVibrationConfig::onSerializableDataChanged |
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::BlockSource & | region | ) |
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◆ canReceiveOnlyIfAdjacentChunksAreTicking()
| virtual bool SculkSensorVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking |
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The documentation for this class was generated from the following file: