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SculkSensorVibrationConfig & | operator= (SculkSensorVibrationConfig const &) |
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| SculkSensorVibrationConfig (SculkSensorVibrationConfig const &) |
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virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *) |
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virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
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virtual void | onSerializableDataChanged (::BlockSource ®ion) |
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virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *) |
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MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
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MCFOLD void | $onSerializableDataChanged (::BlockSource ®ion) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
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static MCAPI void ** | $vftable () |
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◆ onSignalReceive()
◆ shouldListen()
◆ onSerializableDataChanged()
virtual void SculkSensorVibrationConfig::onSerializableDataChanged |
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::BlockSource & | region | ) |
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◆ canReceiveOnlyIfAdjacentChunksAreTicking()
virtual bool SculkSensorVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking |
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The documentation for this class was generated from the following file: