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| virtual void | onSignalReceive (::BlockSource ®ion, ::BlockPos const &gameEvent, ::GameEvent const &source, ::Actor *distance, float listenerRange, uint, ::Actor *) |
| virtual bool | shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
| virtual void | onSerializableDataChanged (::BlockSource ®ion) |
| virtual bool | canReceiveOnlyIfAdjacentChunksAreTicking () const |
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MCAPI | SculkSensorVibrationConfig (::BlockPos const &pos) |
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MCAPI void * | $ctor (::BlockPos const &pos) |
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MCAPI void | $onSignalReceive (::BlockSource ®ion, ::BlockPos const &gameEvent, ::GameEvent const &source, ::Actor *distance, float listenerRange, uint, ::Actor *) |
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MCAPI bool | $shouldListen (::BlockSource ®ion, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext) |
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MCFOLD void | $onSerializableDataChanged (::BlockSource ®ion) |
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MCFOLD bool | $canReceiveOnlyIfAdjacentChunksAreTicking () const |
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virtual bool | isValidVibration (::GameEvent const &gameEvent) |
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MCAPI bool | $isValidVibration (::GameEvent const &gameEvent) |
◆ onSignalReceive()
◆ shouldListen()
◆ onSerializableDataChanged()
| virtual void SculkSensorVibrationConfig::onSerializableDataChanged |
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::BlockSource & | region | ) |
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◆ canReceiveOnlyIfAdjacentChunksAreTicking()
| virtual bool SculkSensorVibrationConfig::canReceiveOnlyIfAdjacentChunksAreTicking |
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const |
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◆ $vftable()
| MCAPI void ** SculkSensorVibrationConfig::$vftable |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: