LeviLamina
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SculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 1
28 virtual void onSignalReceive(
29 ::BlockSource& region,
30 ::BlockPos const&,
31 ::GameEvent const& gameEvent,
32 ::Actor* source,
33 float distance,
34 uint listenerRange,
35 ::Actor*
36 ) /*override*/;
37
38 // vIndex: 3
39 virtual bool shouldListen(
40 ::BlockSource& region,
41 ::GameEvent const& gameEvent,
42 ::GameEventContext const& gameEventContext
43 ) /*override*/;
44
45 // vIndex: 4
46 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
47
48 // vIndex: 5
49 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
50
51 // vIndex: 0
52 virtual ~SculkSensorVibrationConfig() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // virtual function thunks
57 // NOLINTBEGIN
58 MCAPI void $onSignalReceive(
59 ::BlockSource& region,
60 ::BlockPos const&,
61 ::GameEvent const& gameEvent,
62 ::Actor* source,
63 float distance,
64 uint listenerRange,
65 ::Actor*
66 );
67
68 MCAPI bool
69 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
70
71 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
72
73 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
74 // NOLINTEND
75
76public:
77 // vftables
78 // NOLINTBEGIN
79 MCNAPI static void** $vftable();
80 // NOLINTEND
81};
Definition Actor.h:102
Definition BlockPos.h:17
Definition BlockSource.h:66
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
static MCAPI void ** $vftable()
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14