LeviLamina
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SculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual void onSignalReceive(
35 ::BlockSource& region,
36 ::BlockPos const&,
37 ::GameEvent const& gameEvent,
38 ::Actor* source,
39 float distance,
40 uint listenerRange,
41 ::Actor*
42 ) /*override*/;
43
44 // vIndex: 3
45 virtual bool shouldListen(
46 ::BlockSource& region,
47 ::GameEvent const& gameEvent,
48 ::GameEventContext const& gameEventContext
49 ) /*override*/;
50
51 // vIndex: 4
52 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
53
54 // vIndex: 5
55 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
56
57 // vIndex: 0
58 virtual ~SculkSensorVibrationConfig() /*override*/ = default;
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCNAPI void $onSignalReceive(
65 ::BlockSource& region,
66 ::BlockPos const&,
67 ::GameEvent const& gameEvent,
68 ::Actor* source,
69 float distance,
70 uint listenerRange,
71 ::Actor*
72 );
73
74 MCNAPI bool
75 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
76
78
80 // NOLINTEND
81
82public:
83 // vftables
84 // NOLINTBEGIN
85 MCNAPI static void** $vftable();
86 // NOLINTEND
87};
Definition Actor.h:103
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
MCAPI void $onSignalReceive(::BlockSource &region, ::BlockPos const &, ::GameEvent const &gameEvent, ::Actor *source, float distance, uint listenerRange, ::Actor *)
static MCAPI void ** $vftable()
MCAPI bool $shouldListen(::BlockSource &region, ::GameEvent const &gameEvent, ::GameEventContext const &gameEventContext)
MCAPI bool $canReceiveOnlyIfAdjacentChunksAreTicking() const
MCAPI void $onSerializableDataChanged(::BlockSource &region)
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14
Definition Alias.h:14