LeviLamina
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SculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void onSignalReceive(
28 ::BlockSource& region,
29 ::BlockPos const&,
30 ::GameEvent const& gameEvent,
31 ::Actor* source,
32 float distance,
33 uint listenerRange,
34 ::Actor*
35 ) /*override*/;
36
37 virtual bool shouldListen(
38 ::BlockSource& region,
39 ::GameEvent const& gameEvent,
40 ::GameEventContext const& gameEventContext
41 ) /*override*/;
42
43 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
44
45 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
46
47 virtual ~SculkSensorVibrationConfig() /*override*/ = default;
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI void $onSignalReceive(
54 ::BlockSource& region,
55 ::BlockPos const&,
56 ::GameEvent const& gameEvent,
57 ::Actor* source,
58 float distance,
59 uint listenerRange,
60 ::Actor*
61 );
62
63 MCAPI bool
64 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
65
66 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
67
68 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
69
70
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCNAPI static void** $vftable();
77 // NOLINTEND
78};
Definition Actor.h:105
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
static MCAPI void ** $vftable()
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:14