LeviLamina
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SculkSensorVibrationConfig.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/gameevents/VibrationListenerConfig.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockPos;
12class BlockSource;
13class GameEvent;
14struct GameEventContext;
15// clang-format on
16
18public:
19 // member variables
20 // NOLINTBEGIN
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 1
34 virtual void
35 onSignalReceive(::BlockSource& region, ::BlockPos const&, ::GameEvent const& gameEvent, ::Actor* source, float distance, uint listenerRange, ::Actor*) /*override*/
36 ;
37
38 // vIndex: 3
39 virtual bool shouldListen(
40 ::BlockSource& region,
41 ::GameEvent const& gameEvent,
42 ::GameEventContext const& gameEventContext
43 ) /*override*/;
44
45 // vIndex: 4
46 virtual void onSerializableDataChanged(::BlockSource& region) /*override*/;
47
48 // vIndex: 5
49 virtual bool canReceiveOnlyIfAdjacentChunksAreTicking() const /*override*/;
50
51 // vIndex: 0
52 virtual ~SculkSensorVibrationConfig() /*override*/ = default;
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58
59 // NOLINTEND
60
61public:
62 // virtual function thunks
63 // NOLINTBEGIN
64 MCAPI void
65 $onSignalReceive(::BlockSource& region, ::BlockPos const&, ::GameEvent const& gameEvent, ::Actor* source, float distance, uint listenerRange, ::Actor*);
66
67 MCAPI bool
68 $shouldListen(::BlockSource& region, ::GameEvent const& gameEvent, ::GameEventContext const& gameEventContext);
69
70 MCFOLD void $onSerializableDataChanged(::BlockSource& region);
71
72 MCFOLD bool $canReceiveOnlyIfAdjacentChunksAreTicking() const;
73 // NOLINTEND
74
75public:
76 // vftables
77 // NOLINTBEGIN
78 MCAPI static void** $vftable();
79 // NOLINTEND
80};
Definition Actor.h:104
Definition BlockPos.h:18
Definition BlockSource.h:67
Definition GameEvent.h:8
Definition SculkSensorVibrationConfig.h:17
Definition VibrationListenerConfig.h:14
Definition GameEventContext.h:12
Definition Alias.h:14