LeviLamina
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SculkSensorVibrationConfig.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/events/gameevents/VibrationListenerConfig.h"
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#include "mc/world/level/BlockPos.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockSource
;
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class
GameEvent
;
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struct
GameEventContext
;
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// clang-format on
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class
SculkSensorVibrationConfig
:
public
::VibrationListenerConfig
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::BlockPos> mPosition;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
onSignalReceive(
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::BlockSource
& region,
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::BlockPos
const
&,
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::GameEvent
const
& gameEvent,
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::Actor
* source,
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float
distance,
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uint listenerRange,
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::Actor
*
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)
/*override*/
;
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virtual
bool
shouldListen(
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::BlockSource
& region,
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::GameEvent
const
& gameEvent,
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::GameEventContext
const
& gameEventContext
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)
/*override*/
;
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virtual
void
onSerializableDataChanged(
::BlockSource
& region)
/*override*/
;
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virtual
bool
canReceiveOnlyIfAdjacentChunksAreTicking()
const
/*override*/
;
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virtual
~SculkSensorVibrationConfig
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$onSignalReceive(
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::BlockSource
& region,
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::BlockPos
const
&,
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::GameEvent
const
& gameEvent,
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::Actor
* source,
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float
distance,
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uint listenerRange,
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::Actor
*
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);
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MCAPI
bool
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$shouldListen(
::BlockSource
& region,
::GameEvent
const
& gameEvent,
::GameEventContext
const
& gameEventContext);
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MCFOLD
void
$onSerializableDataChanged(
::BlockSource
& region);
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MCFOLD
bool
$canReceiveOnlyIfAdjacentChunksAreTicking()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
Actor
Definition
Actor.h:105
BlockPos
Definition
BlockPos.h:19
BlockSource
Definition
BlockSource.h:68
GameEvent
Definition
GameEvent.h:8
SculkSensorVibrationConfig
Definition
SculkSensorVibrationConfig.h:17
SculkSensorVibrationConfig::$vftable
static MCAPI void ** $vftable()
VibrationListenerConfig
Definition
VibrationListenerConfig.h:14
GameEventContext
Definition
GameEventContext.h:14
src
mc
world
level
block
actor
SculkSensorVibrationConfig.h
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for LeviLamina by
1.16.1