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TextureShiftManager Class Reference

Public Member Functions

TextureShiftManageroperator= (TextureShiftManager const &)
 TextureShiftManager (TextureShiftManager const &)
MCAPI TextureShiftManager ()
MCAPI ::std::vector<::mce::TextureShiftBuffer > const & getShiftBuffer () const
MCAPI void handleTextureShiftPacket (::ClientboundTextureShiftPacket const &packet)
MCAPI bool isInitialized () const
MCAPI void onTextureAtlasUpdated ()
MCAPI bool processShiftBufferUpdates ()
MCAPI void reset ()
MCAPI void tickUpdate (float currentTime, uint64 ticksPassed)
MCAPI ::std::optional< uint64 > tryGetBufferIndex (::std::string const &textureName) const
MCAPI ~TextureShiftManager ()
MCAPI void * $ctor ()
MCAPI void $dtor ()

Static Public Member Functions

static MCAPI void validateShiftData (::std::map<::std::string, ::TextureShift::CollectionState > const &collectionStates, ::brstd::flat_map< ::std::string, ::TextureShift::ShiftResource, ::std::less<::std::string >, ::std::vector<::std::string >, ::std::vector<::TextureShift::ShiftResource > > const &shiftMaterials)

Public Attributes

::ll::UntypedStorage< 1, 1 > mUnk679b3c
::ll::UntypedStorage< 8, 8 > mUnkce97e6
::ll::UntypedStorage< 8, 8 > mUnk3b776c
::ll::UntypedStorage< 8, 8 > mUnk1a8f3d

Constructor & Destructor Documentation

◆ TextureShiftManager()

MCAPI TextureShiftManager::TextureShiftManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ ~TextureShiftManager()

MCAPI TextureShiftManager::~TextureShiftManager ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ getShiftBuffer()

MCAPI ::std::vector<::mce::TextureShiftBuffer > const & TextureShiftManager::getShiftBuffer ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleTextureShiftPacket()

MCAPI void TextureShiftManager::handleTextureShiftPacket ( ::ClientboundTextureShiftPacket const & packet)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInitialized()

MCAPI bool TextureShiftManager::isInitialized ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onTextureAtlasUpdated()

MCAPI void TextureShiftManager::onTextureAtlasUpdated ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ processShiftBufferUpdates()

MCAPI bool TextureShiftManager::processShiftBufferUpdates ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ reset()

MCAPI void TextureShiftManager::reset ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tickUpdate()

MCAPI void TextureShiftManager::tickUpdate ( float currentTime,
uint64 ticksPassed )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetBufferIndex()

MCAPI ::std::optional< uint64 > TextureShiftManager::tryGetBufferIndex ( ::std::string const & textureName) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ validateShiftData()

MCAPI void TextureShiftManager::validateShiftData ( ::std::map<::std::string, ::TextureShift::CollectionState > const & collectionStates,
::brstd::flat_map< ::std::string, ::TextureShift::ShiftResource, ::std::less<::std::string >, ::std::vector<::std::string >, ::std::vector<::TextureShift::ShiftResource > > const & shiftMaterials )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * TextureShiftManager::$ctor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void TextureShiftManager::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: