3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/controls/renderers/MinecraftUICustomRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
23 ::ll::TypedStorage<1, 1, bool> mHasLoadedTextures;
24 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseBackgroundTexture;
25 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseBlinkTexture;
26 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFullTexture;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseHalfTexture;
28 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFlashFullTexture;
29 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mHeartHorseFlashHalfTexture;
35 virtual ~HudHorseHeartRenderer() ;
37 virtual ::std::shared_ptr<::UICustomRenderer> clone() const ;
40 render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int) ;
42 virtual
bool update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene) ;
48 MCAPI HudHorseHeartRenderer();
50 MCAPI
void _loadHeartTextures(::std::shared_ptr<::mce::TextureGroup> textureGroup);
68 MCAPI ::std::shared_ptr<::UICustomRenderer> $clone() const;
70 MCAPI
void $render(::MinecraftUIRenderContext& renderContext, ::IClientInstance& client, ::UIControl& owner,
int);
72 MCAPI
bool $update(::IClientInstance& client, ::UIControl& owner, ::UIScene const& scene);
Definition HudHorseHeartRenderer.h:5
static MCAPI void ** $vftable()
Definition IClientInstance.h:5
Definition MinecraftUICustomRenderer.h:5
Definition MinecraftUIRenderContext.h:5
Definition UICustomRenderer.h:5
Definition TextureGroup.h:7