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MeleeAttackBaseGoal Class Referenceabstract
+ Inheritance diagram for MeleeAttackBaseGoal:

Public Member Functions

MeleeAttackBaseGoaloperator= (MeleeAttackBaseGoal const &)
 
 MeleeAttackBaseGoal (MeleeAttackBaseGoal const &)
 
virtual bool canUse ()
 
virtual bool canContinueToUse ()
 
virtual void start ()
 
virtual void stop ()
 
virtual void tick ()=0
 
virtual void _attemptMoveToTarget (::Actor &target)
 
MCAPI MeleeAttackBaseGoal (::Mob &mob)
 
MCAPI void _attemptAttackTarget (::Actor &target, bool canReachTarget, bool hasLineOfSight)
 
MCAPI void _attemptMoveToTargetPosition (::Actor &target, bool canReachTarget, float targetDistanceSq)
 
MCAPI bool _inSunlight (::Actor const &actor) const
 
MCAPI void * $ctor (::Mob &mob)
 
MCAPI void $dtor ()
 
MCAPI bool $canUse ()
 
MCAPI bool $canContinueToUse ()
 
MCAPI void $start ()
 
MCAPI void $stop ()
 
MCAPI void $_attemptMoveToTarget (::Actor &target)
 
virtual bool canBeInterrupted ()
 
virtual void appendDebugInfo (::std::string &) const =0
 
virtual bool isTargetGoal () const
 
virtual void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 
MCAPI bool $canBeInterrupted ()
 
MCAPI void $tick ()
 
MCAPI bool $isTargetGoal () const
 
MCAPI void $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
 

Static Public Member Functions

static MCAPI void ** $vftable ()
 

Public Attributes

::ll::TypedStorage< 8, 8, ::Mob & > mMob
 
::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > mTarget
 
::ll::TypedStorage< 1, 1, bool > mAttackOnce
 
::ll::TypedStorage< 1, 1, bool > mHasAttacked
 
::ll::TypedStorage< 1, 1, bool > mRequireCompletePath
 
::ll::TypedStorage< 1, 1, bool > mTrackTarget
 
::ll::TypedStorage< 4, 4, int > mRandomStopInterval
 
::ll::TypedStorage< 4, 4, int > mAttackTicks
 
::ll::TypedStorage< 4, 4, int > mCooldownTicks
 
::ll::TypedStorage< 4, 4, int > mMinPathTicks
 
::ll::TypedStorage< 4, 4, int > mMaxPathTicks
 
::ll::TypedStorage< 4, 4, int > mTicksToRecalculatePath
 
::ll::TypedStorage< 4, 4, int > mPathFailTickIncrease
 
::ll::TypedStorage< 4, 4, int > mInnerBoundaryTickIncrease
 
::ll::TypedStorage< 4, 4, int > mOuterBoundaryTickIncrease
 
::ll::TypedStorage< 4, 4, float > mPathInnerBoundarySq
 
::ll::TypedStorage< 4, 4, float > mPathOuterBoundarySq
 
::ll::TypedStorage< 4, 4, float > mMeleeFov
 
::ll::TypedStorage< 4, 4, float > mMaxRotationX
 
::ll::TypedStorage< 4, 4, float > mMaxHeadRotationY
 
::ll::TypedStorage< 4, 4, float > mSpeedMultiplier
 
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Path > > mPath
 
::ll::TypedStorage< 4, 12, ::Vec3mPathTarget
 
::ll::TypedStorage< 4, 4, ::ActorCategory > mAttackTypes
 
::ll::TypedStorage< 8, 104, ::ActorDefinitionTriggermOnAttack
 
::ll::TypedStorage< 8, 104, ::ActorDefinitionTriggermOnKill
 
::ll::TypedStorage< 1, 1, bool > mSetPersistent
 
::ll::TypedStorage< 1, 1, bool > mCanSpreadOnFire
 
::ll::TypedStorage< 4, 4, int > mRequiredControlFlags
 
::ll::TypedStorage< 8, 32, ::std::string > mName
 
::ll::TypedStorage< 2, 2, ushort > mTypeId
 

Constructor & Destructor Documentation

◆ MeleeAttackBaseGoal()

MCAPI MeleeAttackBaseGoal::MeleeAttackBaseGoal ( ::Mob & mob)
explicit
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ canUse()

virtual bool MeleeAttackBaseGoal::canUse ( )
virtual

Implements Goal.

◆ canContinueToUse()

virtual bool MeleeAttackBaseGoal::canContinueToUse ( )
virtual

Reimplemented from Goal.

◆ start()

virtual void MeleeAttackBaseGoal::start ( )
virtual

Reimplemented from Goal.

◆ stop()

virtual void MeleeAttackBaseGoal::stop ( )
virtual

Reimplemented from Goal.

◆ tick()

virtual void MeleeAttackBaseGoal::tick ( )
pure virtual

Reimplemented from Goal.

◆ _attemptAttackTarget()

MCAPI void MeleeAttackBaseGoal::_attemptAttackTarget ( ::Actor & target,
bool canReachTarget,
bool hasLineOfSight )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _attemptMoveToTargetPosition()

MCAPI void MeleeAttackBaseGoal::_attemptMoveToTargetPosition ( ::Actor & target,
bool canReachTarget,
float targetDistanceSq )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _inSunlight()

MCAPI bool MeleeAttackBaseGoal::_inSunlight ( ::Actor const & actor) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor()

MCAPI void * MeleeAttackBaseGoal::$ctor ( ::Mob & mob)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void MeleeAttackBaseGoal::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canUse()

MCAPI bool MeleeAttackBaseGoal::$canUse ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canContinueToUse()

MCAPI bool MeleeAttackBaseGoal::$canContinueToUse ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $start()

MCAPI void MeleeAttackBaseGoal::$start ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $stop()

MCAPI void MeleeAttackBaseGoal::$stop ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_attemptMoveToTarget()

MCAPI void MeleeAttackBaseGoal::$_attemptMoveToTarget ( ::Actor & target)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

static MCAPI void ** MeleeAttackBaseGoal::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBeInterrupted()

MCAPI bool Goal::$canBeInterrupted ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tick()

MCAPI void Goal::$tick ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isTargetGoal()

MCAPI bool Goal::$isTargetGoal ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPlayerDimensionChanged()

MCAPI void Goal::$onPlayerDimensionChanged ( ::Player * player,
::DimensionType fromDimension,
::DimensionType toDimension )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: