LeviLamina
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Public Member Functions | |
MeleeAttackBaseGoal & | operator= (MeleeAttackBaseGoal const &) |
MeleeAttackBaseGoal (MeleeAttackBaseGoal const &) | |
virtual bool | canUse () |
virtual bool | canContinueToUse () |
virtual void | start () |
virtual void | stop () |
virtual void | tick ()=0 |
virtual void | _attemptMoveToTarget (::Actor &target) |
MCAPI | MeleeAttackBaseGoal (::Mob &mob) |
MCAPI void | _attemptAttackTarget (::Actor &target, bool canReachTarget, bool hasLineOfSight) |
MCAPI void | _attemptMoveToTargetPosition (::Actor &target, bool canReachTarget, float targetDistanceSq) |
MCAPI bool | _inSunlight (::Actor const &actor) const |
MCAPI void * | $ctor (::Mob &mob) |
MCAPI void | $dtor () |
MCAPI bool | $canUse () |
MCAPI bool | $canContinueToUse () |
MCAPI void | $start () |
MCAPI void | $stop () |
MCAPI void | $_attemptMoveToTarget (::Actor &target) |
virtual bool | canBeInterrupted () |
virtual void | appendDebugInfo (::std::string &) const =0 |
virtual bool | isTargetGoal () const |
virtual void | onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
MCAPI bool | $canBeInterrupted () |
MCAPI void | $tick () |
MCAPI bool | $isTargetGoal () const |
MCAPI void | $onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension) |
Static Public Member Functions | |
static MCAPI void ** | $vftable () |
Public Attributes | |
::ll::TypedStorage< 8, 8, ::Mob & > | mMob |
::ll::TypedStorage< 8, 40, ::TempEPtr<::Actor > > | mTarget |
::ll::TypedStorage< 1, 1, bool > | mAttackOnce |
::ll::TypedStorage< 1, 1, bool > | mHasAttacked |
::ll::TypedStorage< 1, 1, bool > | mRequireCompletePath |
::ll::TypedStorage< 1, 1, bool > | mTrackTarget |
::ll::TypedStorage< 4, 4, int > | mRandomStopInterval |
::ll::TypedStorage< 4, 4, int > | mAttackTicks |
::ll::TypedStorage< 4, 4, int > | mCooldownTicks |
::ll::TypedStorage< 4, 4, int > | mMinPathTicks |
::ll::TypedStorage< 4, 4, int > | mMaxPathTicks |
::ll::TypedStorage< 4, 4, int > | mTicksToRecalculatePath |
::ll::TypedStorage< 4, 4, int > | mPathFailTickIncrease |
::ll::TypedStorage< 4, 4, int > | mInnerBoundaryTickIncrease |
::ll::TypedStorage< 4, 4, int > | mOuterBoundaryTickIncrease |
::ll::TypedStorage< 4, 4, float > | mPathInnerBoundarySq |
::ll::TypedStorage< 4, 4, float > | mPathOuterBoundarySq |
::ll::TypedStorage< 4, 4, float > | mMeleeFov |
::ll::TypedStorage< 4, 4, float > | mMaxRotationX |
::ll::TypedStorage< 4, 4, float > | mMaxHeadRotationY |
::ll::TypedStorage< 4, 4, float > | mSpeedMultiplier |
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::Path > > | mPath |
::ll::TypedStorage< 4, 12, ::Vec3 > | mPathTarget |
::ll::TypedStorage< 4, 4, ::ActorCategory > | mAttackTypes |
::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnAttack |
::ll::TypedStorage< 8, 104, ::ActorDefinitionTrigger > | mOnKill |
::ll::TypedStorage< 1, 1, bool > | mSetPersistent |
::ll::TypedStorage< 1, 1, bool > | mCanSpreadOnFire |
::ll::TypedStorage< 4, 4, int > | mRequiredControlFlags |
::ll::TypedStorage< 8, 32, ::std::string > | mName |
::ll::TypedStorage< 2, 2, ushort > | mTypeId |
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explicit |
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virtual |
Implements Goal.
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virtual |
Reimplemented from Goal.
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virtual |
Reimplemented from Goal.
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virtual |
Reimplemented from Goal.
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pure virtual |
Reimplemented from Goal.
MCAPI void MeleeAttackBaseGoal::_attemptAttackTarget | ( | ::Actor & | target, |
bool | canReachTarget, | ||
bool | hasLineOfSight ) |
MCAPI void MeleeAttackBaseGoal::_attemptMoveToTargetPosition | ( | ::Actor & | target, |
bool | canReachTarget, | ||
float | targetDistanceSq ) |
MCAPI bool MeleeAttackBaseGoal::_inSunlight | ( | ::Actor const & | actor | ) | const |
MCAPI void * MeleeAttackBaseGoal::$ctor | ( | ::Mob & | mob | ) |
MCAPI void MeleeAttackBaseGoal::$dtor | ( | ) |
MCAPI bool MeleeAttackBaseGoal::$canUse | ( | ) |
MCAPI bool MeleeAttackBaseGoal::$canContinueToUse | ( | ) |
MCAPI void MeleeAttackBaseGoal::$start | ( | ) |
MCAPI void MeleeAttackBaseGoal::$stop | ( | ) |
MCAPI void MeleeAttackBaseGoal::$_attemptMoveToTarget | ( | ::Actor & | target | ) |
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static |
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inherited |
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inherited |
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inherited |
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inherited |