16class LookAtActorGoal :
public ::Goal {
20 ::ll::TypedStorage<8, 40, ::TempEPtr<::Actor>> mLookAt;
21 ::ll::TypedStorage<4, 4, float> mLookDistance;
22 ::ll::TypedStorage<4, 4, int> mAngleOfViewX;
23 ::ll::TypedStorage<4, 4, int> mAngleOfViewY;
24 ::ll::TypedStorage<4, 4, int> mLookTime;
25 ::ll::TypedStorage<4, 4, int> mMinLookTime;
26 ::ll::TypedStorage<4, 4, int> mMaxLookTime;
27 ::ll::TypedStorage<4, 4, float> mProbability;
28 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mTargetFilter;
29 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
34 LookAtActorGoal& operator=(LookAtActorGoal
const&);
35 LookAtActorGoal(LookAtActorGoal
const&);
41 virtual ~LookAtActorGoal() ;
43 virtual bool canUse() ;
45 virtual bool canContinueToUse() ;
47 virtual void start() ;
53 virtual void appendDebugInfo(::std::string& str)
const ;
59 MCAPI
bool _withinFieldOfView(
::Actor& entity);
73 MCAPI
bool $canContinueToUse();
81 MCAPI
void $appendDebugInfo(::std::string& str)
const;