LeviLamina
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LookAtActorGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/TempEPtr.h"
7#include "mc/world/actor/ai/goal/Goal.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class Mob;
14// clang-format on
15
16class LookAtActorGoal : public ::Goal {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 40, ::TempEPtr<::Actor>> mLookAt;
21 ::ll::TypedStorage<4, 4, float> mLookDistance;
22 ::ll::TypedStorage<4, 4, int> mAngleOfViewX;
23 ::ll::TypedStorage<4, 4, int> mAngleOfViewY;
24 ::ll::TypedStorage<4, 4, int> mLookTime;
25 ::ll::TypedStorage<4, 4, int> mMinLookTime;
26 ::ll::TypedStorage<4, 4, int> mMaxLookTime;
27 ::ll::TypedStorage<4, 4, float> mProbability;
28 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mTargetFilter;
29 ::ll::TypedStorage<8, 8, ::Mob&> mMob;
30 // NOLINTEND
31
32public:
33 // virtual functions
34 // NOLINTBEGIN
35 // vIndex: 0
36 virtual ~LookAtActorGoal() /*override*/;
37
38 // vIndex: 1
39 virtual bool canUse() /*override*/;
40
41 // vIndex: 2
42 virtual bool canContinueToUse() /*override*/;
43
44 // vIndex: 4
45 virtual void start() /*override*/;
46
47 // vIndex: 5
48 virtual void stop() /*override*/;
49
50 // vIndex: 6
51 virtual void tick() /*override*/;
52
53 // vIndex: 7
54 virtual void appendDebugInfo(::std::string& str) const /*override*/;
55 // NOLINTEND
56
57public:
58 // member functions
59 // NOLINTBEGIN
60 MCAPI bool _withinFieldOfView(::Actor& entity);
61 // NOLINTEND
62
63public:
64 // destructor thunk
65 // NOLINTBEGIN
66 MCAPI void $dtor();
67 // NOLINTEND
68
69public:
70 // virtual function thunks
71 // NOLINTBEGIN
72 MCAPI bool $canUse();
73
74 MCAPI bool $canContinueToUse();
75
76 MCAPI void $start();
77
78 MCFOLD void $stop();
79
80 MCAPI void $tick();
81
82 MCAPI void $appendDebugInfo(::std::string& str) const;
83 // NOLINTEND
84
85public:
86 // vftables
87 // NOLINTBEGIN
88 MCAPI static void** $vftable();
89 // NOLINTEND
90};
Definition ActorFilterGroup.h:16
Definition Actor.h:104
Definition Goal.h:14
Definition LookAtActorGoal.h:16
Definition Mob.h:47