LeviLamina
Loading...
Searching...
No Matches
MoveToLandGoal.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/BaseMoveToBlockGoal.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockPos;
11class BlockSource;
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual bool canUse() /*override*/;
19
20 virtual bool canContinueToUse() /*override*/;
21
22 virtual bool isValidTarget(::BlockSource& region, ::BlockPos const& pos) /*override*/;
23
24 virtual void appendDebugInfo(::std::string& str) const /*override*/;
25
26 virtual void _moveToBlock() /*override*/;
27
28 virtual ~MoveToLandGoal() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCAPI bool $canUse();
35
36 MCAPI bool $canContinueToUse();
37
38 MCAPI bool $isValidTarget(::BlockSource& region, ::BlockPos const& pos);
39
40 MCAPI void $appendDebugInfo(::std::string& str) const;
41
42 MCAPI void $_moveToBlock();
43
44
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
Definition BaseMoveToBlockGoal.h:8
Definition BlockPos.h:19
Definition BlockSource.h:68
Definition MoveToLandGoal.h:14
static MCAPI void ** $vftable()