LeviLamina
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DragonFireball.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/comprehensive/ParticleType.h"
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#include "mc/world/actor/projectile/Fireball.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
ActorDefinitionGroup
;
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class
ActorHurtResult
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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// clang-format on
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class
DragonFireball :
public
::Fireball {
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public
:
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// prevent constructor by default
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DragonFireball();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::ParticleType getTrailParticle()
/*override*/
;
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virtual
bool
shouldBurn()
/*override*/
;
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virtual ::ActorHurtResult _hurt(
::ActorDamageSource
const
&,
float
,
bool
,
bool
)
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI DragonFireball(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::ParticleType $getTrailParticle();
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MCFOLD
bool
$shouldBurn();
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MCFOLD ::ActorHurtResult $_hurt(
::ActorDamageSource
const
&,
float
,
bool
,
bool
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:37
ActorHurtResult
Definition
ActorHurtResult.h:5
EntityContext
Definition
EntityContext.h:17
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
src
mc
world
actor
projectile
DragonFireball.h
Generated on
for LeviLamina by
1.16.1