LeviLamina
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DragonFireball.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
13class ActorHurtResult;
14class EntityContext;
16// clang-format on
17
18class DragonFireball : public ::Fireball {
19public:
20 // prevent constructor by default
21 DragonFireball();
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::ParticleType getTrailParticle() /*override*/;
27
28 virtual bool shouldBurn() /*override*/;
29
30 virtual ::ActorHurtResult _hurt(::ActorDamageSource const&, float, bool, bool) /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI DragonFireball(
37 ::ActorDefinitionGroup* definitions,
38 ::ActorDefinitionIdentifier const& definitionName,
39 ::EntityContext& entityContext
40 );
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(
47 ::ActorDefinitionGroup* definitions,
48 ::ActorDefinitionIdentifier const& definitionName,
49 ::EntityContext& entityContext
50 );
51 // NOLINTEND
52
53public:
54 // virtual function thunks
55 // NOLINTBEGIN
56 MCAPI ::ParticleType $getTrailParticle();
57
58 MCFOLD bool $shouldBurn();
59
60 MCFOLD ::ActorHurtResult $_hurt(::ActorDamageSource const&, float, bool, bool);
61
62
63 // NOLINTEND
64
65public:
66 // vftables
67 // NOLINTBEGIN
68 MCAPI static void** $vftable();
69 // NOLINTEND
70};
Definition ActorDamageSource.h:18
Definition ActorDefinitionGroup.h:37
Definition ActorHurtResult.h:5
Definition EntityContext.h:17
Definition ActorDefinitionIdentifier.h:15