LeviLamina
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DragonFireball.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/world/actor/projectile/Fireball.h"
8
9// auto generated forward declare list
10// clang-format off
12// clang-format on
13
14class DragonFireball : public ::Fireball {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual ::ParticleType getTrailParticle() /*override*/;
19
20 virtual bool shouldBurn() /*override*/;
21
22 virtual bool _hurt(::ActorDamageSource const&, float, bool, bool) /*override*/;
23
24 virtual ~DragonFireball() /*override*/ = default;
25 // NOLINTEND
26
27public:
28 // virtual function thunks
29 // NOLINTBEGIN
30 MCAPI ::ParticleType $getTrailParticle();
31
32 MCFOLD bool $shouldBurn();
33
34 MCFOLD bool $_hurt(::ActorDamageSource const&, float, bool, bool);
35
36
37 // NOLINTEND
38
39public:
40 // vftables
41 // NOLINTBEGIN
42 MCAPI static void** $vftable();
43 // NOLINTEND
44};
Definition ActorDamageSource.h:18
Definition DragonFireball.h:14