LeviLamina
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DragonFireball.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/comprehensive/ParticleType.h"
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#include "mc/world/actor/projectile/Fireball.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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// clang-format on
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class
DragonFireball
:
public
::Fireball {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::ParticleType getTrailParticle()
/*override*/
;
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virtual
bool
shouldBurn()
/*override*/
;
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virtual
bool
_hurt(
::ActorDamageSource
const
&,
float
,
bool
,
bool
)
/*override*/
;
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virtual
~DragonFireball
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::ParticleType $getTrailParticle();
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MCFOLD
bool
$shouldBurn();
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MCFOLD
bool
$_hurt(
::ActorDamageSource
const
&,
float
,
bool
,
bool
);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
DragonFireball
Definition
DragonFireball.h:14
src
mc
world
actor
projectile
DragonFireball.h
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for LeviLamina by
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