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mce::RenderGraph Class Reference

Public Member Functions

RenderGraph & operator= (RenderGraph const &)
 RenderGraph (RenderGraph const &)
MCAPI void addRenderStage (::EyeRenderingModeBit eyeRenderingModeBits, ::std::unique_ptr<::mce::RenderStage > renderStage)
MCAPI void addScreenToRenderGraph (::AbstractScene &abstractScreen, ::SubClientId const &subClientId)
MCAPI void cleanupRenderScreens ()
MCAPI void cleanupRenderStage ()
MCAPI void clearRenderGraph ()
MCAPI void preRenderUpdate (::ScreenContext &screenContext)
MCAPI void render (::ScreenContext &screenContext, ::FrameRenderObject const &renderObj)
MCAPI ~RenderGraph ()
MCAPI void $dtor ()

Public Attributes

::ll::UntypedStorage< 8, 24 > mUnk7d84d1
::ll::UntypedStorage< 8, 64 > mUnk794996

Constructor & Destructor Documentation

◆ ~RenderGraph()

MCAPI mce::RenderGraph::~RenderGraph ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ addRenderStage()

MCAPI void mce::RenderGraph::addRenderStage ( ::EyeRenderingModeBit eyeRenderingModeBits,
::std::unique_ptr<::mce::RenderStage > renderStage )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addScreenToRenderGraph()

MCAPI void mce::RenderGraph::addScreenToRenderGraph ( ::AbstractScene & abstractScreen,
::SubClientId const & subClientId )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ cleanupRenderScreens()

MCAPI void mce::RenderGraph::cleanupRenderScreens ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ cleanupRenderStage()

MCAPI void mce::RenderGraph::cleanupRenderStage ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ clearRenderGraph()

MCAPI void mce::RenderGraph::clearRenderGraph ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ preRenderUpdate()

MCAPI void mce::RenderGraph::preRenderUpdate ( ::ScreenContext & screenContext)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ render()

MCAPI void mce::RenderGraph::render ( ::ScreenContext & screenContext,
::FrameRenderObject const & renderObj )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void mce::RenderGraph::$dtor ( )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: