LeviLamina
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OreUI::EntryPoints::RealmsSlotSettings Class Reference
Inheritance diagram for OreUI::EntryPoints::RealmsSlotSettings:

Classes

struct  PathComponents

Public Member Functions

RealmsSlotSettings & operator= (RealmsSlotSettings const &)
 RealmsSlotSettings (RealmsSlotSettings const &)
virtual bool shouldAddToConfiguration () const
virtual void addToMatcher (::OreUI::RouteMatcher &routeMatcher, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack) const
MCAPI bool $shouldAddToConfiguration () const
MCAPI void $addToMatcher (::OreUI::RouteMatcher &routeMatcher, ::SceneFactory &sceneFactory, ::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const &sceneStack) const
MCFOLD void $dtor ()

Static Public Member Functions

static MCAPI ::std::optional<::OreUI::EntryPoints::RealmsSlotSettings::PathComponents_parsePath (::std::string const &path)
static MCAPI ::std::string composeRoute (::Realms::World const &world)
static MCAPI ::std::add_lvalue_reference_t< char const[]> BASE_SCREEN_ID ()
static MCAPI ::std::add_lvalue_reference_t< char const[]> LEGACY_ROUTE ()
static MCAPI ::std::add_lvalue_reference_t< char const[]> ROUTE ()
static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 64, ::std::function<::std::shared_ptr<::Realms::RealmsList >()> > mGetRealmsList
::ll::TypedStorage< 8, 8, ::ui::ScreenTechStackSelector const & > mScreenTechStackSelector

Member Function Documentation

◆ shouldAddToConfiguration()

virtual bool OreUI::EntryPoints::RealmsSlotSettings::shouldAddToConfiguration ( ) const
virtual

Implements OreUI::IEntryPoint.

◆ addToMatcher()

virtual void OreUI::EntryPoints::RealmsSlotSettings::addToMatcher ( ::OreUI::RouteMatcher & routeMatcher,
::SceneFactory & sceneFactory,
::Bedrock::NotNullNonOwnerPtr<::ISceneStack > const & sceneStack ) const
virtual

Implements OreUI::IEntryPoint.

◆ $vftable()

MCAPI void ** OreUI::EntryPoints::RealmsSlotSettings::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: