| enum class | Enum : int {
RendererInit = 0
, RendererShutdownBegin = 1
, CreateVertexDecl = 2
, CreateIndexBuffer = 3
,
CreateVertexBuffer = 4
, CreateDynamicIndexBuffer = 5
, UpdateDynamicIndexBuffer = 6
, CreateDynamicVertexBuffer = 7
,
UpdateDynamicVertexBuffer = 8
, SchedulePreBlasSkinningDispatch = 9
, CreateBottomLevelAccelerationStructure = 10
, CreateTopLevelAccelerationStructure = 11
,
CreateShader = 12
, CreateProgram = 13
, CreateTexture = 14
, CreateShaderBuffer = 15
,
UpdateTexture = 16
, ResizeTexture = 17
, WrapExternalTexture = 18
, UpdateShaderBuffer = 19
,
CreateFrameBuffer = 20
, CreateUniform = 21
, UpdateViewName = 22
, InvalidateOcclusionQuery = 23
,
SetName = 24
, End = 25
, RendererShutdownEnd = 26
, DestroyVertexDecl = 27
,
DestroyIndexBuffer = 28
, DestroyVertexBuffer = 29
, DestroyDynamicIndexBuffer = 30
, DestroyDynamicVertexBuffer = 31
,
DestroyShader = 32
, DestroyProgram = 33
, DestroyTexture = 34
, DestroyShaderBuffer = 35
,
DestroyFrameBuffer = 36
, DestroyUniform = 37
, DestroyAccelerationStructure = 38
, ReadTexture = 39
,
RequestScreenShot = 40
} |
| enum class | Enum : int {
RendererInit = 0
, RendererShutdownBegin = 1
, CreateVertexDecl = 2
, CreateIndexBuffer = 3
,
CreateVertexBuffer = 4
, CreateDynamicIndexBuffer = 5
, UpdateDynamicIndexBuffer = 6
, CreateDynamicVertexBuffer = 7
,
UpdateDynamicVertexBuffer = 8
, SchedulePreBlasSkinningDispatch = 9
, CreateBottomLevelAccelerationStructure = 10
, CreateTopLevelAccelerationStructure = 11
,
CreateShader = 12
, CreateProgram = 13
, CreateTexture = 14
, CreateShaderBuffer = 15
,
UpdateTexture = 16
, ResizeTexture = 17
, WrapExternalTexture = 18
, UpdateShaderBuffer = 19
,
CreateFrameBuffer = 20
, CreateUniform = 21
, UpdateViewName = 22
, InvalidateOcclusionQuery = 23
,
SetName = 24
, End = 25
, RendererShutdownEnd = 26
, DestroyVertexDecl = 27
,
DestroyIndexBuffer = 28
, DestroyVertexBuffer = 29
, DestroyDynamicIndexBuffer = 30
, DestroyDynamicVertexBuffer = 31
,
DestroyShader = 32
, DestroyProgram = 33
, DestroyTexture = 34
, DestroyShaderBuffer = 35
,
DestroyFrameBuffer = 36
, DestroyUniform = 37
, DestroyAccelerationStructure = 38
, ReadTexture = 39
,
RequestScreenShot = 40
} |