41 virtual void newServerAiStep() ;
50 virtual void onSynchedDataUpdate(
int dataId) ;
53 virtual void setSitting(
bool value) ;
56 virtual void handleEntityEvent(::ActorEvent eventId,
int data) ;
59 virtual bool isAlliedTo(
::Mob* other) ;
62 virtual ::SharedTypes::Legacy::LevelSoundEvent getAmbientSound()
const ;
65 virtual bool _hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite) ;
68 virtual ~Wolf() =
default;
74 MCAPI
void _avoidSnowBury();
76 MCAPI
void _updateTintColor();
78 MCAPI
void postNormalTick();
84 MCAPI
void $newServerAiStep();
90 MCAPI
void $onSynchedDataUpdate(
int dataId);
92 MCFOLD
void $setSitting(
bool value);
94 MCAPI
void $handleEntityEvent(::ActorEvent eventId,
int data);
96 MCAPI
bool $isAlliedTo(
::Mob* other);
98 MCAPI ::SharedTypes::Legacy::LevelSoundEvent $getAmbientSound()
const;
100 MCAPI
bool $_hurt(
::ActorDamageSource const& source,
float damage,
bool knock,
bool ignite);