3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/game_refs/WeakRef.h"
7#include "mc/util/Mirror.h"
8#include "mc/util/Rotation.h"
14namespace mce {
class UUID; }
17namespace Editor::Prefabs {
19class PrefabDBPrefabInstanceStructureRef {
34 PrefabDBPrefabInstanceStructureRef& operator=(PrefabDBPrefabInstanceStructureRef
const&);
35 PrefabDBPrefabInstanceStructureRef(PrefabDBPrefabInstanceStructureRef
const&);
36 PrefabDBPrefabInstanceStructureRef();
MCAPI void setMirror(::Mirror mirror)
MCAPI::Rotation getRotation() const
MCAPI::mce::UUID getPrefabStructureId() const
MCAPI::Mirror getMirror() const
MCAPI::mce::UUID getStructureTemplateDataId() const
MCAPI ::WeakRef<::Editor::Prefabs::PrefabDBTemplate > getTemplateRef()
static MCAPI void bindType(::cereal::ReflectionCtx &ctx)
MCAPI void setRotation(::Rotation rotation)
Definition PrefabDBTemplate.h:28
Definition ReflectionCtx.h:11